| #include <metal_stdlib> |
| #include <simd/simd.h> |
| #ifdef __clang__ |
| #pragma clang diagnostic ignored "-Wall" |
| #endif |
| using namespace metal; |
| struct Uniforms { |
| half4 colorGreen; |
| half4 colorRed; |
| float2x2 testMatrix2x2; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| |
| thread bool operator==(const float3x3 left, const float3x3 right); |
| thread bool operator!=(const float3x3 left, const float3x3 right); |
| |
| thread bool operator==(const float2x2 left, const float2x2 right); |
| thread bool operator!=(const float2x2 left, const float2x2 right); |
| thread bool operator==(const float3x3 left, const float3x3 right) { |
| return all(left[0] == right[0]) && |
| all(left[1] == right[1]) && |
| all(left[2] == right[2]); |
| } |
| thread bool operator!=(const float3x3 left, const float3x3 right) { |
| return !(left == right); |
| } |
| thread bool operator==(const float2x2 left, const float2x2 right) { |
| return all(left[0] == right[0]) && |
| all(left[1] == right[1]); |
| } |
| thread bool operator!=(const float2x2 left, const float2x2 right) { |
| return !(left == right); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| bool ok = true; |
| int i = 5; |
| ++i; |
| ok = ok && i == 6; |
| ok = ok && ++i == 7; |
| ok = ok && --i == 6; |
| --i; |
| ok = ok && i == 5; |
| float f = 0.5; |
| ++f; |
| ok = ok && f == 1.5; |
| ok = ok && ++f == 2.5; |
| ok = ok && --f == 1.5; |
| --f; |
| ok = ok && f == 0.5; |
| float2 f2 = float2(0.5); |
| ++f2.x; |
| ok = ok && f2.x == 1.5; |
| ok = ok && ++f2.x == 2.5; |
| ok = ok && --f2.x == 1.5; |
| --f2.x; |
| ok = ok && f2.x == 0.5; |
| ++f2; |
| ok = ok && all(f2 == float2(1.5)); |
| ok = ok && all(++f2 == float2(2.5)); |
| ok = ok && all(--f2 == float2(1.5)); |
| --f2; |
| ok = ok && all(f2 == float2(0.5)); |
| int4 i4 = int4(7, 8, 9, 10); |
| ++i4; |
| ok = ok && all(i4 == int4(8, 9, 10, 11)); |
| ok = ok && all(++i4 == int4(9, 10, 11, 12)); |
| ok = ok && all(--i4 == int4(8, 9, 10, 11)); |
| --i4; |
| ok = ok && all(i4 == int4(7, 8, 9, 10)); |
| float3x3 m3x3 = float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0)); |
| (m3x3 += float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)); |
| ok = ok && m3x3 == float3x3(float3(2.0, 3.0, 4.0), float3(5.0, 6.0, 7.0), float3(8.0, 9.0, 10.0)); |
| ok = ok && (m3x3 += float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)) == float3x3(float3(3.0, 4.0, 5.0), float3(6.0, 7.0, 8.0), float3(9.0, 10.0, 11.0)); |
| ok = ok && (m3x3 -= float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)) == float3x3(float3(2.0, 3.0, 4.0), float3(5.0, 6.0, 7.0), float3(8.0, 9.0, 10.0)); |
| (m3x3 -= float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)); |
| ok = ok && m3x3 == float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0)); |
| ok = ok && _uniforms.colorGreen.x != 1.0h; |
| ok = ok && -1.0h == -_uniforms.colorGreen.y; |
| ok = ok && all(half4(0.0h, -1.0h, 0.0h, -1.0h) == -_uniforms.colorGreen); |
| ok = ok && float2x2(float2(-1.0, -2.0), float2(-3.0, -4.0)) == (-1.0 * _uniforms.testMatrix2x2); |
| int2 iv = int2(i, -i); |
| ok = ok && -i == -5; |
| ok = ok && all(-iv == int2(-5, 5)); |
| _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |