blob: 781e1fa930563a3cd107fa1a391d891af5f01ba1 [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
#include "include/gpu/GrTypes.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/gpu/glsl/GrGLSLVarying.h"
void GrGLSLVertexGeoBuilder::emitNormalizedSkPosition(SkString* out, const char* devPos,
GrSLType devPosType) {
if (this->getProgramBuilder()->snapVerticesToPixelCenters()) {
if (kFloat3_GrSLType == devPosType) {
const char* p = devPos;
out->appendf("{float2 _posTmp = %s.xy / %s.z;", p, p);
} else {
SkASSERT(kFloat2_GrSLType == devPosType);
out->appendf("{float2 _posTmp = %s;", devPos);
}
out->appendf("_posTmp = floor(_posTmp) + float2(0.5);"
"sk_Position = _posTmp.xy01;}");
} else if (kFloat3_GrSLType == devPosType) {
out->appendf("sk_Position = %s.xy0z;", devPos);
} else {
SkASSERT(kFloat2_GrSLType == devPosType);
out->appendf("sk_Position = %s.xy01;", devPos);
}
}
void GrGLSLVertexBuilder::onFinalize() {
// We could have the GrGeometryProcessor do this, but its just easier to have it performed
// here. If we ever need to set variable pointsize, then we can reinvestigate.
if (this->getProgramBuilder()->hasPointSize()) {
this->codeAppend("sk_PointSize = 1.0;");
}
fProgramBuilder->varyingHandler()->getVertexDecls(&this->inputs(), &this->outputs());
}