vec4 main(vec2 coords) { | |
// it's ok to mix aliased with non-aliased types | |
bvec2 ok1 = bool2(true); | |
int3 ok2 = ivec3(1); | |
float2x2 ok3 = mat2(1); | |
// these all generate errors, and the error messages should refer to the type as written, | |
// preserving aliases | |
vec2 bad1 = 0; | |
int bad2 = mat2(0); | |
bvec2 bad3 = vec2(0); | |
float2 bad4 = vec3(0); | |
mat4 bad5 = float3x3(0); | |
return ivec4(1); | |
} |