blob: 1926ddcfa4596f127759a42e9aaa957578863d0c [file] [log] [blame]
#version 400
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
vec4 _0_blend;
for (int _1_loop = 0;_1_loop < 1; _1_loop++) {
{
{
_0_blend = src * dst;
continue;
}
}
}
sk_FragColor = _0_blend;
}