| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_inputH4 : packoffset(c0); |
| float4 _10_expectedH4 : packoffset(c1); |
| float4 _10_colorGreen : packoffset(c2); |
| float4 _10_colorRed : packoffset(c3); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| bool4 _42 = bool4(_10_inputH4.x != 0.0f, _10_inputH4.y != 0.0f, _10_inputH4.z != 0.0f, _10_inputH4.w != 0.0f); |
| bool4 inputVal = _42; |
| bool4 _55 = bool4(_10_expectedH4.x != 0.0f, _10_expectedH4.y != 0.0f, _10_expectedH4.z != 0.0f, _10_expectedH4.w != 0.0f); |
| bool4 expected = _55; |
| bool2 _58 = _42.xy; |
| bool2 _57 = bool2(!_58.x, !_58.y); |
| bool2 _60 = _55.xy; |
| bool _71 = false; |
| if (all(bool2(_57.x == _60.x, _57.y == _60.y))) |
| { |
| bool3 _66 = _42.xyz; |
| bool3 _65 = bool3(!_66.x, !_66.y, !_66.z); |
| bool3 _68 = _55.xyz; |
| _71 = all(bool3(_65.x == _68.x, _65.y == _68.y, _65.z == _68.z)); |
| } |
| else |
| { |
| _71 = false; |
| } |
| bool _77 = false; |
| if (_71) |
| { |
| bool4 _74 = bool4(!_42.x, !_42.y, !_42.z, !_42.w); |
| _77 = all(bool4(_74.x == _55.x, _74.y == _55.y, _74.z == _55.z, _74.w == _55.w)); |
| } |
| else |
| { |
| _77 = false; |
| } |
| bool _85 = false; |
| if (_77) |
| { |
| bool2 _82 = _55.xy; |
| _85 = all(bool2(bool2(false, true).x == _82.x, bool2(false, true).y == _82.y)); |
| } |
| else |
| { |
| _85 = false; |
| } |
| bool _92 = false; |
| if (_85) |
| { |
| bool3 _89 = _55.xyz; |
| _92 = all(bool3(bool3(false, true, false).x == _89.x, bool3(false, true, false).y == _89.y, bool3(false, true, false).z == _89.z)); |
| } |
| else |
| { |
| _92 = false; |
| } |
| bool _98 = false; |
| if (_92) |
| { |
| _98 = all(bool4(bool4(false, true, false, true).x == _55.x, bool4(false, true, false, true).y == _55.y, bool4(false, true, false, true).z == _55.z, bool4(false, true, false, true).w == _55.w)); |
| } |
| else |
| { |
| _98 = false; |
| } |
| float4 _99 = 0.0f.xxxx; |
| if (_98) |
| { |
| _99 = _10_colorGreen; |
| } |
| else |
| { |
| _99 = _10_colorRed; |
| } |
| return _99; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |