blob: c2cc98ad413f6fa5d0a40d593aadb8d2eb05136d [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _10_inputH4 : packoffset(c0);
float4 _10_expectedH4 : packoffset(c1);
float4 _10_colorGreen : packoffset(c2);
float4 _10_colorRed : packoffset(c3);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _24)
{
bool4 _42 = bool4(_10_inputH4.x != 0.0f, _10_inputH4.y != 0.0f, _10_inputH4.z != 0.0f, _10_inputH4.w != 0.0f);
bool4 inputVal = _42;
bool4 _55 = bool4(_10_expectedH4.x != 0.0f, _10_expectedH4.y != 0.0f, _10_expectedH4.z != 0.0f, _10_expectedH4.w != 0.0f);
bool4 expected = _55;
bool2 _58 = _42.xy;
bool2 _57 = bool2(!_58.x, !_58.y);
bool2 _60 = _55.xy;
bool _71 = false;
if (all(bool2(_57.x == _60.x, _57.y == _60.y)))
{
bool3 _66 = _42.xyz;
bool3 _65 = bool3(!_66.x, !_66.y, !_66.z);
bool3 _68 = _55.xyz;
_71 = all(bool3(_65.x == _68.x, _65.y == _68.y, _65.z == _68.z));
}
else
{
_71 = false;
}
bool _77 = false;
if (_71)
{
bool4 _74 = bool4(!_42.x, !_42.y, !_42.z, !_42.w);
_77 = all(bool4(_74.x == _55.x, _74.y == _55.y, _74.z == _55.z, _74.w == _55.w));
}
else
{
_77 = false;
}
bool _85 = false;
if (_77)
{
bool2 _82 = _55.xy;
_85 = all(bool2(bool2(false, true).x == _82.x, bool2(false, true).y == _82.y));
}
else
{
_85 = false;
}
bool _92 = false;
if (_85)
{
bool3 _89 = _55.xyz;
_92 = all(bool3(bool3(false, true, false).x == _89.x, bool3(false, true, false).y == _89.y, bool3(false, true, false).z == _89.z));
}
else
{
_92 = false;
}
bool _98 = false;
if (_92)
{
_98 = all(bool4(bool4(false, true, false, true).x == _55.x, bool4(false, true, false, true).y == _55.y, bool4(false, true, false, true).z == _55.z, bool4(false, true, false, true).w == _55.w));
}
else
{
_98 = false;
}
float4 _99 = 0.0f.xxxx;
if (_98)
{
_99 = _10_colorGreen;
}
else
{
_99 = _10_colorRed;
}
return _99;
}
void frag_main()
{
float2 _20 = 0.0f.xx;
sk_FragColor = main(_20);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}