blob: b99be45a4f80d6ccaa86b74f8a5963f1f3036f77 [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _10_inputVal : packoffset(c0);
float4 _10_expected : packoffset(c1);
float4 _10_colorGreen : packoffset(c2);
float4 _10_colorRed : packoffset(c3);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _24)
{
bool _51 = false;
if (degrees(_10_inputVal.x) == _10_expected.x)
{
float2 _41 = degrees(_10_inputVal.xy);
_51 = all(bool2(_41.x == _10_expected.xy.x, _41.y == _10_expected.xy.y));
}
else
{
_51 = false;
}
bool _65 = false;
if (_51)
{
float3 _54 = degrees(_10_inputVal.xyz);
_65 = all(bool3(_54.x == _10_expected.xyz.x, _54.y == _10_expected.xyz.y, _54.z == _10_expected.xyz.z));
}
else
{
_65 = false;
}
bool _76 = false;
if (_65)
{
float4 _68 = degrees(_10_inputVal);
_76 = all(bool4(_68.x == _10_expected.x, _68.y == _10_expected.y, _68.z == _10_expected.z, _68.w == _10_expected.w));
}
else
{
_76 = false;
}
bool _84 = false;
if (_76)
{
_84 = 90.0f == _10_expected.x;
}
else
{
_84 = false;
}
bool _94 = false;
if (_84)
{
_94 = all(bool2(float2(90.0f, 180.0f).x == _10_expected.xy.x, float2(90.0f, 180.0f).y == _10_expected.xy.y));
}
else
{
_94 = false;
}
bool _104 = false;
if (_94)
{
_104 = all(bool3(float3(90.0f, 180.0f, 270.0f).x == _10_expected.xyz.x, float3(90.0f, 180.0f, 270.0f).y == _10_expected.xyz.y, float3(90.0f, 180.0f, 270.0f).z == _10_expected.xyz.z));
}
else
{
_104 = false;
}
bool _113 = false;
if (_104)
{
_113 = all(bool4(float4(90.0f, 180.0f, 270.0f, 360.0f).x == _10_expected.x, float4(90.0f, 180.0f, 270.0f, 360.0f).y == _10_expected.y, float4(90.0f, 180.0f, 270.0f, 360.0f).z == _10_expected.z, float4(90.0f, 180.0f, 270.0f, 360.0f).w == _10_expected.w));
}
else
{
_113 = false;
}
float4 _114 = 0.0f.xxxx;
if (_113)
{
_114 = _10_colorGreen;
}
else
{
_114 = _10_colorRed;
}
return _114;
}
void frag_main()
{
float2 _20 = 0.0f.xx;
sk_FragColor = main(_20);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}