blob: 86fa7d51e5d9dfd4660cfa42a81cc0bc238e24ea [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/vk/GrVkVaryingHandler.h"
/** Returns the number of locations take up by a given GrSLType. We assume that all
scalar values are 32 bits. */
static inline int grsltype_to_location_size(GrSLType type) {
switch(type) {
case kVoid_GrSLType:
return 0;
case kFloat_GrSLType: // fall through
case kHalf_GrSLType:
return 1;
case kFloat2_GrSLType: // fall through
case kHalf2_GrSLType:
return 1;
case kFloat3_GrSLType:
case kHalf3_GrSLType:
return 1;
case kFloat4_GrSLType:
case kHalf4_GrSLType:
return 1;
case kInt2_GrSLType:
case kUInt2_GrSLType:
case kShort2_GrSLType:
case kUShort2_GrSLType:
return 1;
case kInt3_GrSLType:
case kUInt3_GrSLType:
case kShort3_GrSLType:
case kUShort3_GrSLType:
return 1;
case kInt4_GrSLType:
case kUInt4_GrSLType:
case kShort4_GrSLType:
case kUShort4_GrSLType:
return 1;
case kFloat2x2_GrSLType:
case kHalf2x2_GrSLType:
return 2;
case kFloat3x3_GrSLType:
case kHalf3x3_GrSLType:
return 3;
case kFloat4x4_GrSLType:
case kHalf4x4_GrSLType:
return 4;
case kTexture2DSampler_GrSLType:
case kSampler_GrSLType:
case kTexture2D_GrSLType:
case kInput_GrSLType:
return 0;
case kTextureExternalSampler_GrSLType:
return 0;
case kTexture2DRectSampler_GrSLType:
return 0;
case kBool_GrSLType:
case kBool2_GrSLType:
case kBool3_GrSLType:
case kBool4_GrSLType:
return 1;
case kInt_GrSLType: // fall through
case kShort_GrSLType:
return 1;
case kUInt_GrSLType: // fall through
case kUShort_GrSLType:
return 1;
}
SK_ABORT("Unexpected type");
}
static void finalize_helper(GrVkVaryingHandler::VarArray& vars) {
int locationIndex = 0;
for (GrShaderVar& var : vars.items()) {
SkString location;
location.appendf("location = %d", locationIndex);
var.addLayoutQualifier(location.c_str());
int elementSize = grsltype_to_location_size(var.getType());
SkASSERT(elementSize > 0);
int numElements = var.isArray() ? var.getArrayCount() : 1;
SkASSERT(numElements > 0);
locationIndex += elementSize * numElements;
}
// Vulkan requires at least 64 locations to be supported for both vertex output and fragment
// input. If we ever hit this assert, then we'll need to add a cap to actually check the
// supported input and output values and adjust our supported shaders based on those values.
SkASSERT(locationIndex <= 64);
}
void GrVkVaryingHandler::onFinalize() {
finalize_helper(fVertexInputs);
finalize_helper(fVertexOutputs);
finalize_helper(fFragInputs);
finalize_helper(fFragOutputs);
}