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/*
* Copyright 2019 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/ops/TessellationPathRenderer.h"
#include "include/private/SkVx.h"
#include "src/core/SkPathPriv.h"
#include "src/gpu/GrClip.h"
#include "src/gpu/GrMemoryPool.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/GrVx.h"
#include "src/gpu/effects/GrDisableColorXP.h"
#include "src/gpu/geometry/GrStyledShape.h"
#include "src/gpu/ops/PathInnerTriangulateOp.h"
#include "src/gpu/ops/PathStencilCoverOp.h"
#include "src/gpu/ops/PathTessellateOp.h"
#include "src/gpu/ops/StrokeTessellateOp.h"
#include "src/gpu/tessellate/Tessellation.h"
#include "src/gpu/tessellate/WangsFormula.h"
#include "src/gpu/v1/SurfaceDrawContext_v1.h"
namespace {
GrOp::Owner make_non_convex_fill_op(GrRecordingContext* rContext,
SkArenaAlloc* arena,
skgpu::v1::FillPathFlags fillPathFlags,
GrAAType aaType,
const SkRect& drawBounds,
const SkIRect& clipBounds,
const SkMatrix& viewMatrix,
const SkPath& path,
GrPaint&& paint) {
SkASSERT(!path.isConvex() || path.isInverseFillType());
int numVerbs = path.countVerbs();
if (numVerbs > 0 && !path.isInverseFillType()) {
// Check if the path is large and/or simple enough that we can triangulate the inner fan
// on the CPU. This is our fastest approach. It allows us to stencil only the curves,
// and then fill the inner fan directly to the final render target, thus drawing the
// majority of pixels in a single render pass.
SkRect clippedDrawBounds = SkRect::Make(clipBounds);
if (clippedDrawBounds.intersect(drawBounds)) {
float gpuFragmentWork = clippedDrawBounds.height() * clippedDrawBounds.width();
float cpuTessellationWork = numVerbs * SkNextLog2(numVerbs); // N log N.
constexpr static float kCpuWeight = 512;
constexpr static float kMinNumPixelsToTriangulate = 256 * 256;
if (cpuTessellationWork * kCpuWeight + kMinNumPixelsToTriangulate < gpuFragmentWork) {
return GrOp::Make<skgpu::v1::PathInnerTriangulateOp>(rContext,
viewMatrix,
path,
std::move(paint),
aaType,
fillPathFlags,
drawBounds);
}
} // we should be clipped out when the GrClip is analyzed, so just return the default op
}
return GrOp::Make<skgpu::v1::PathStencilCoverOp>(rContext,
arena,
viewMatrix,
path,
std::move(paint),
aaType,
fillPathFlags,
drawBounds);
}
} // anonymous namespace
namespace skgpu::v1 {
bool TessellationPathRenderer::IsSupported(const GrCaps& caps) {
return !caps.avoidStencilBuffers() &&
caps.drawInstancedSupport() &&
!caps.disableTessellationPathRenderer();
}
PathRenderer::StencilSupport TessellationPathRenderer::onGetStencilSupport(
const GrStyledShape& shape) const {
if (!shape.style().isSimpleFill() || shape.inverseFilled()) {
// Don't bother with stroke stencilling or inverse fills yet. The Skia API doesn't support
// clipping by a stroke, and the stencilling code already knows how to invert a fill.
return kNoSupport_StencilSupport;
}
return shape.knownToBeConvex() ? kNoRestriction_StencilSupport : kStencilOnly_StencilSupport;
}
PathRenderer::CanDrawPath TessellationPathRenderer::onCanDrawPath(
const CanDrawPathArgs& args) const {
const GrStyledShape& shape = *args.fShape;
if (args.fAAType == GrAAType::kCoverage ||
shape.style().hasPathEffect() ||
args.fViewMatrix->hasPerspective() ||
shape.style().strokeRec().getStyle() == SkStrokeRec::kStrokeAndFill_Style ||
!args.fProxy->canUseStencil(*args.fCaps)) {
return CanDrawPath::kNo;
}
if (!shape.style().isSimpleFill()) {
if (shape.inverseFilled()) {
return CanDrawPath::kNo;
}
if (shape.style().strokeRec().getWidth() * args.fViewMatrix->getMaxScale() > 10000) {
// crbug.com/1266446 -- Don't draw massively wide strokes with the tessellator. Since we
// outset the viewport by stroke width for pre-chopping, astronomically wide strokes can
// result in an astronomical viewport size, and therefore an exponential explosion chops
// and memory usage. It is also simply inefficient to tessellate these strokes due to
// the number of radial edges required. We're better off just converting them to a path
// after a certain point.
return CanDrawPath::kNo;
}
}
if (args.fHasUserStencilSettings) {
// Non-convex paths and strokes use the stencil buffer internally, so they can't support
// draws with stencil settings.
if (!shape.style().isSimpleFill() || !shape.knownToBeConvex() || shape.inverseFilled()) {
return CanDrawPath::kNo;
}
}
return CanDrawPath::kYes;
}
bool TessellationPathRenderer::onDrawPath(const DrawPathArgs& args) {
auto sdc = args.fSurfaceDrawContext;
SkPath path;
args.fShape->asPath(&path);
const SkRect pathDevBounds = args.fViewMatrix->mapRect(args.fShape->bounds());
float n4 = wangs_formula::worst_case_cubic_pow4(kTessellationPrecision,
pathDevBounds.width(),
pathDevBounds.height());
if (n4 > pow4(kMaxTessellationSegmentsPerCurve)) {
// The path is extremely large. Pre-chop its curves to keep the number of tessellation
// segments tractable. This will also flatten curves that fall completely outside the
// viewport.
SkRect viewport = SkRect::Make(*args.fClipConservativeBounds);
if (!args.fShape->style().isSimpleFill()) {
// Outset the viewport to pad for the stroke width.
const SkStrokeRec& stroke = args.fShape->style().strokeRec();
float inflationRadius;
if (stroke.isHairlineStyle()) {
// SkStrokeRec::getInflationRadius() doesn't handle hairlines robustly. Instead
// find the inflation of an equivalent stroke in device space with a width of 1.
inflationRadius = SkStrokeRec::GetInflationRadius(stroke.getJoin(),
stroke.getMiter(),
stroke.getCap(), 1);
} else {
inflationRadius = stroke.getInflationRadius() * args.fViewMatrix->getMaxScale();
}
viewport.outset(inflationRadius, inflationRadius);
}
path = PreChopPathCurves(kTessellationPrecision, path, *args.fViewMatrix, viewport);
}
// Handle strokes first.
if (!args.fShape->style().isSimpleFill()) {
SkASSERT(!path.isInverseFillType()); // See onGetStencilSupport().
SkASSERT(args.fUserStencilSettings->isUnused());
const SkStrokeRec& stroke = args.fShape->style().strokeRec();
SkASSERT(stroke.getStyle() != SkStrokeRec::kStrokeAndFill_Style);
auto op = GrOp::Make<StrokeTessellateOp>(args.fContext, args.fAAType, *args.fViewMatrix,
path, stroke, std::move(args.fPaint));
sdc->addDrawOp(args.fClip, std::move(op));
return true;
}
// Handle empty paths.
if (pathDevBounds.isEmpty()) {
if (path.isInverseFillType()) {
args.fSurfaceDrawContext->drawPaint(args.fClip, std::move(args.fPaint),
*args.fViewMatrix);
}
return true;
}
// Handle convex paths. Make sure to check 'path' for convexity since it may have been
// pre-chopped, not 'fShape'.
if (path.isConvex() && !path.isInverseFillType()) {
auto op = GrOp::Make<PathTessellateOp>(args.fContext,
args.fSurfaceDrawContext->arenaAlloc(),
args.fAAType,
args.fUserStencilSettings,
*args.fViewMatrix,
path,
std::move(args.fPaint),
pathDevBounds);
sdc->addDrawOp(args.fClip, std::move(op));
return true;
}
SkASSERT(args.fUserStencilSettings->isUnused()); // See onGetStencilSupport().
const SkRect& drawBounds = path.isInverseFillType()
? args.fSurfaceDrawContext->asSurfaceProxy()->backingStoreBoundsRect()
: pathDevBounds;
auto op = make_non_convex_fill_op(args.fContext,
args.fSurfaceDrawContext->arenaAlloc(),
FillPathFlags::kNone,
args.fAAType,
drawBounds,
*args.fClipConservativeBounds,
*args.fViewMatrix,
path,
std::move(args.fPaint));
sdc->addDrawOp(args.fClip, std::move(op));
return true;
}
void TessellationPathRenderer::onStencilPath(const StencilPathArgs& args) {
SkASSERT(args.fShape->style().isSimpleFill()); // See onGetStencilSupport().
SkASSERT(!args.fShape->inverseFilled()); // See onGetStencilSupport().
auto sdc = args.fSurfaceDrawContext;
GrAAType aaType = (GrAA::kYes == args.fDoStencilMSAA) ? GrAAType::kMSAA : GrAAType::kNone;
SkRect pathDevBounds;
args.fViewMatrix->mapRect(&pathDevBounds, args.fShape->bounds());
SkPath path;
args.fShape->asPath(&path);
float n4 = wangs_formula::worst_case_cubic_pow4(kTessellationPrecision,
pathDevBounds.width(),
pathDevBounds.height());
if (n4 > pow4(kMaxTessellationSegmentsPerCurve)) {
SkRect viewport = SkRect::Make(*args.fClipConservativeBounds);
path = PreChopPathCurves(kTessellationPrecision, path, *args.fViewMatrix, viewport);
}
// Make sure to check 'path' for convexity since it may have been pre-chopped, not 'fShape'.
if (path.isConvex()) {
constexpr static GrUserStencilSettings kMarkStencil(
GrUserStencilSettings::StaticInit<
0x0001,
GrUserStencilTest::kAlways,
0xffff,
GrUserStencilOp::kReplace,
GrUserStencilOp::kKeep,
0xffff>());
GrPaint stencilPaint;
stencilPaint.setXPFactory(GrDisableColorXPFactory::Get());
auto op = GrOp::Make<PathTessellateOp>(args.fContext,
args.fSurfaceDrawContext->arenaAlloc(),
aaType,
&kMarkStencil,
*args.fViewMatrix,
path,
std::move(stencilPaint),
pathDevBounds);
sdc->addDrawOp(args.fClip, std::move(op));
return;
}
auto op = make_non_convex_fill_op(args.fContext,
args.fSurfaceDrawContext->arenaAlloc(),
FillPathFlags::kStencilOnly,
aaType,
pathDevBounds,
*args.fClipConservativeBounds,
*args.fViewMatrix,
path,
GrPaint());
sdc->addDrawOp(args.fClip, std::move(op));
}
} // namespace skgpu::v1