blob: e7719ae9412fadcb75568b3a2e9171dc1a7b1fe2 [file] [log] [blame]
* Copyright 2019 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef GrDawnRenderTarget_DEFINED
#define GrDawnRenderTarget_DEFINED
#include "include/gpu/dawn/GrDawnTypes.h"
#include "src/gpu/GrRenderTarget.h"
class GrDawnGpu;
class GrDawnRenderTarget: public GrRenderTarget {
static sk_sp<GrDawnRenderTarget> MakeWrapped(GrDawnGpu*,
SkISize dimensions,
int sampleCnt,
const GrDawnRenderTargetInfo&);
~GrDawnRenderTarget() override;
bool canAttemptStencilAttachment(bool useMSAASurface) const override {
SkASSERT(useMSAASurface == (this->numSamples() > 1));
return true;
GrBackendRenderTarget getBackendRenderTarget() const override;
GrBackendFormat backendFormat() const override;
wgpu::TextureView textureView() const { return fInfo.fTextureView; }
GrDawnRenderTarget(GrDawnGpu* gpu,
SkISize dimensions,
int sampleCnt,
const GrDawnRenderTargetInfo& info);
void onAbandon() override;
void onRelease() override;
void onSetRelease(sk_sp<GrRefCntedCallback> releaseHelper) override {}
// This accounts for the texture's memory and any MSAA renderbuffer's memory.
size_t onGpuMemorySize() const override;
bool completeStencilAttachment(GrAttachment* stencil, bool useMSAASurface) override;
GrDawnRenderTargetInfo fInfo;
using INHERITED = GrRenderTarget;