|  | /* | 
|  | * Copyright 2020 Google LLC | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "include/core/SkColor.h" | 
|  | #include "include/core/SkImageInfo.h" | 
|  | #include "include/core/SkRefCnt.h" | 
|  | #include "include/gpu/GpuTypes.h" | 
|  | #include "include/gpu/GrTypes.h" | 
|  |  | 
|  | class GrDirectContext; | 
|  | class SkColorSpace; | 
|  | class SkImage; | 
|  | class SkPixmap; | 
|  | struct SkISize; | 
|  |  | 
|  | namespace sk_gpu_test { | 
|  | /** | 
|  | * Creates a backend texture with pixmap contents and wraps it in a SkImage that safely deletes | 
|  | * the texture when it goes away. Unlike using makeTextureImage() on a non-GPU image, this will | 
|  | * fail rather than fallback if the pixmaps's color type doesn't map to a supported texture format. | 
|  | * For testing purposes the texture can be made renderable to exercise different code paths for | 
|  | * renderable textures/formats. | 
|  | */ | 
|  | sk_sp<SkImage> MakeBackendTextureImage(GrDirectContext*, | 
|  | const SkPixmap&, | 
|  | GrRenderable, | 
|  | GrSurfaceOrigin, | 
|  | GrProtected = GrProtected::kNo); | 
|  |  | 
|  | /** Creates an image of with a solid color. */ | 
|  | sk_sp<SkImage> MakeBackendTextureImage(GrDirectContext*, | 
|  | const SkImageInfo& info, | 
|  | SkColor4f, | 
|  | skgpu::Mipmapped = skgpu::Mipmapped::kNo, | 
|  | GrRenderable = GrRenderable::kNo, | 
|  | GrSurfaceOrigin = GrSurfaceOrigin::kTopLeft_GrSurfaceOrigin, | 
|  | GrProtected isProtected = GrProtected::kNo); | 
|  |  | 
|  | }  // namespace sk_gpu_test |