| /* | |
| * Copyright 2023 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "include/private/SkFeatures.h" | |
| #include "src/core/SkOptsTargets.h" | |
| #include "src/core/SkSwizzlePriv.h" | |
| #if defined(SK_CPU_X86) && \ | |
| !defined(SK_ENABLE_OPTIMIZE_SIZE) && \ | |
| SK_CPU_X64_LEVEL < SK_CPU_X64_LEVEL_AVX2 | |
| // The order of these includes is important: | |
| // 1) Select the target CPU architecture by defining SK_OPTS_TARGET and including SkOpts_SetTarget | |
| // 2) Include the code to compile, typically in a _opts.inc file. | |
| // 3) Include SkOpts_RestoreTarget to switch back to the default CPU architecture | |
| #define SK_OPTS_TARGET SK_OPTS_TARGET_ML3 | |
| #include "src/opts/SkOpts_SetTarget.h" | |
| #include "src/opts/SkSwizzler_opts.inc" | |
| #include "src/opts/SkOpts_RestoreTarget.h" | |
| namespace SkOpts { | |
| void Init_Swizzler_ml3() { | |
| RGBA_to_BGRA = ml3::RGBA_to_BGRA; | |
| RGBA_to_rgbA = ml3::RGBA_to_rgbA; | |
| RGBA_to_bgrA = ml3::RGBA_to_bgrA; | |
| gray_to_RGB1 = ml3::gray_to_RGB1; | |
| grayA_to_RGBA = ml3::grayA_to_RGBA; | |
| grayA_to_rgbA = ml3::grayA_to_rgbA; | |
| inverted_CMYK_to_RGB1 = ml3::inverted_CMYK_to_RGB1; | |
| inverted_CMYK_to_BGR1 = ml3::inverted_CMYK_to_BGR1; | |
| } | |
| } // namespace SkOpts | |
| #endif // SK_CPU_X86 && !SK_ENABLE_OPTIMIZE_SIZE |