blob: 2e7255c1bf05c1618ae8941145a14aa2d9bf43d8 [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/GrDirectContextPriv.h"
#include "src/gpu/GrResourceProvider.h"
#include "src/gpu/mtl/GrMtlGpu.h"
#include "src/gpu/mtl/GrMtlTextureRenderTarget.h"
#include "src/gpu/mtl/GrMtlUtil.h"
#if !__has_feature(objc_arc)
#error This file must be compiled with Arc. Use -fobjc-arc flag
#endif
GR_NORETAIN_BEGIN
GrMtlTextureRenderTarget::GrMtlTextureRenderTarget(GrMtlGpu* gpu,
SkBudgeted budgeted,
SkISize dimensions,
sk_sp<GrMtlAttachment> texture,
sk_sp<GrMtlAttachment> colorAttachment,
sk_sp<GrMtlAttachment> resolveAttachment,
GrMipmapStatus mipmapStatus)
: GrSurface(gpu, dimensions, GrProtected::kNo)
, GrMtlTexture(gpu, dimensions, std::move(texture), mipmapStatus)
, GrMtlRenderTarget(gpu, dimensions, std::move(colorAttachment),
std::move(resolveAttachment)) {
this->registerWithCache(budgeted);
}
GrMtlTextureRenderTarget::GrMtlTextureRenderTarget(GrMtlGpu* gpu,
SkISize dimensions,
sk_sp<GrMtlAttachment> texture,
sk_sp<GrMtlAttachment> colorAttachment,
sk_sp<GrMtlAttachment> resolveAttachment,
GrMipmapStatus mipmapStatus,
GrWrapCacheable cacheable)
: GrSurface(gpu, dimensions, GrProtected::kNo)
, GrMtlTexture(gpu, dimensions, std::move(texture), mipmapStatus)
, GrMtlRenderTarget(gpu, dimensions, std::move(colorAttachment),
std::move(resolveAttachment)) {
this->registerWithCacheWrapped(cacheable);
}
bool create_rt_attachments(GrMtlGpu* gpu, SkISize dimensions, MTLPixelFormat format, int sampleCnt,
sk_sp<GrMtlAttachment> texture, sk_sp<GrMtlAttachment>* colorAttachment,
sk_sp<GrMtlAttachment>* resolveAttachment) {
if (sampleCnt > 1) {
auto rp = gpu->getContext()->priv().resourceProvider();
sk_sp<GrAttachment> msaaAttachment = rp->makeMSAAAttachment(
dimensions, GrBackendFormat::MakeMtl(format), sampleCnt, GrProtected::kNo);
if (!msaaAttachment) {
return false;
}
*colorAttachment =
sk_sp<GrMtlAttachment>(static_cast<GrMtlAttachment*>(msaaAttachment.release()));
*resolveAttachment = std::move(texture);
} else {
*colorAttachment = std::move(texture);
}
return true;
}
sk_sp<GrMtlTextureRenderTarget> GrMtlTextureRenderTarget::MakeNewTextureRenderTarget(
GrMtlGpu* gpu,
SkBudgeted budgeted,
SkISize dimensions,
int sampleCnt,
MTLPixelFormat format,
uint32_t mipLevels,
GrMipmapStatus mipmapStatus) {
sk_sp<GrMtlAttachment> textureAttachment =
GrMtlAttachment::MakeTexture(gpu, dimensions, format, mipLevels, GrRenderable::kYes,
/*numSamples=*/1, budgeted);
if (!textureAttachment) {
return nullptr;
}
if (@available(macOS 10.11, iOS 9.0, *)) {
SkASSERT((MTLTextureUsageShaderRead | MTLTextureUsageRenderTarget) &
textureAttachment->mtlTexture().usage);
}
sk_sp<GrMtlAttachment> colorAttachment;
sk_sp<GrMtlAttachment> resolveAttachment;
if (!create_rt_attachments(gpu, dimensions, format, sampleCnt, textureAttachment,
&colorAttachment, &resolveAttachment)) {
return nullptr;
}
SkASSERT(colorAttachment);
SkASSERT(sampleCnt == 1 || resolveAttachment);
return sk_sp<GrMtlTextureRenderTarget>(new GrMtlTextureRenderTarget(
gpu, budgeted, dimensions, std::move(textureAttachment), std::move(colorAttachment),
std::move(resolveAttachment), mipmapStatus));
}
sk_sp<GrMtlTextureRenderTarget> GrMtlTextureRenderTarget::MakeWrappedTextureRenderTarget(
GrMtlGpu* gpu,
SkISize dimensions,
int sampleCnt,
id<MTLTexture> texture,
GrWrapCacheable cacheable) {
SkASSERT(nil != texture);
if (@available(macOS 10.11, iOS 9.0, *)) {
SkASSERT((MTLTextureUsageShaderRead | MTLTextureUsageRenderTarget) & texture.usage);
}
GrMipmapStatus mipmapStatus = texture.mipmapLevelCount > 1
? GrMipmapStatus::kDirty
: GrMipmapStatus::kNotAllocated;
GrAttachment::UsageFlags textureUsageFlags = GrAttachment::UsageFlags::kTexture |
GrAttachment::UsageFlags::kColorAttachment;
sk_sp<GrMtlAttachment> textureAttachment =
GrMtlAttachment::MakeWrapped(gpu, dimensions, texture, textureUsageFlags, cacheable);
if (!textureAttachment) {
return nullptr;
}
sk_sp<GrMtlAttachment> colorAttachment;
sk_sp<GrMtlAttachment> resolveAttachment;
if (!create_rt_attachments(gpu, dimensions, texture.pixelFormat, sampleCnt, textureAttachment,
&colorAttachment, &resolveAttachment)) {
return nullptr;
}
SkASSERT(colorAttachment);
SkASSERT(sampleCnt == 1 || resolveAttachment);
return sk_sp<GrMtlTextureRenderTarget>(new GrMtlTextureRenderTarget(
gpu, dimensions, std::move(textureAttachment), std::move(colorAttachment),
std::move(resolveAttachment), mipmapStatus, cacheable));
}
size_t GrMtlTextureRenderTarget::onGpuMemorySize() const {
// The GrTexture[RenderTarget] is built up by a bunch of attachments each of which are their
// own GrGpuResource. Ideally the GrRenderTarget would not be a GrGpuResource and the GrTexture
// would just merge with the new GrSurface/Attachment world. Then we could just depend on each
// attachment to give its own size since we don't have GrGpuResources owning other
// GrGpuResources. Until we get to that point we need to live in some hybrid world. We will let
// the msaa and stencil attachments track their own size because they do get cached separately.
// For all GrTexture* based things we will continue to to use the GrTexture* to report size and
// the owned attachments will have no size and be uncached.
#ifdef SK_DEBUG
// The nonMSAA attachment (either color or resolve depending on numSamples should have size of
// zero since it is a texture attachment.
SkASSERT(this->nonMSAAAttachment()->gpuMemorySize() == 0);
if (this->numSamples() > 1) {
// Msaa attachment should have a valid size
SkASSERT(this->colorAttachment()->gpuMemorySize() ==
GrSurface::ComputeSize(this->backendFormat(), this->dimensions(),
this->numSamples(), GrMipMapped::kNo));
}
#endif
return GrSurface::ComputeSize(this->backendFormat(), this->dimensions(),
1 /*colorSamplesPerPixel*/, this->mipmapped());
}
GR_NORETAIN_END