blob: 3b4bff2e3c40cdfa4a485000de1071c4883b4213 [file]
Texture2D<float4> aTexture : register(t1, space0);
Texture2D<float4> aSampledTexture : register(t2, space0);
SamplerState _aSampledTexture_sampler : register(s2, space0);
Texture2D<float4> aSecondSampledTexture : register(t3, space0);
SamplerState _aSecondSampledTexture_sampler : register(s3, space0);
static float4 sk_FragColor;
static float2 c;
struct SPIRV_Cross_Input
{
float2 c : TEXCOORD1;
};
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 helpers_helper_h4ZT_aSampledTexture(Texture2D<float4> _26)
{
return aSampledTexture.Sample(_aSampledTexture_sampler, c);
}
float4 helper_h4TZ_aSampledTexture(Texture2D<float4> _36)
{
return helpers_helper_h4ZT_aSampledTexture(_36);
}
float4 helpers_helper_h4ZT_aSecondSampledTexture(Texture2D<float4> _31)
{
return aSecondSampledTexture.Sample(_aSecondSampledTexture_sampler, c);
}
float4 helper_h4TZ_aSecondSampledTexture(Texture2D<float4> _39)
{
return helpers_helper_h4ZT_aSecondSampledTexture(_39);
}
void frag_main()
{
sk_FragColor = helper_h4TZ_aSampledTexture(aTexture);
sk_FragColor = helper_h4TZ_aSecondSampledTexture(aTexture);
sk_FragColor = helper_h4TZ_aSampledTexture(aTexture);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
c = stage_input.c;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}