blob: 8a493f980b3d6070abfb7a63d95ef0631e1060d7 [file]
out vec4 sk_FragColor;
layout (binding = 1, set = 0) uniform readonlyTexture2D aTexture;
layout (binding = 2, set = 0) uniform sampler2D aSampledTexture;
layout (binding = 3, set = 0) uniform sampler2D aSecondSampledTexture;
layout (location = 1) in vec2 c;
vec4 helpers_helper_h4ZT(sampler2D s, readonlyTexture2D t) {
return texture(s, c);
}
vec4 helper_h4TZ(readonlyTexture2D t, sampler2D s) {
return helpers_helper_h4ZT(s, t);
}
void main() {
sk_FragColor = helper_h4TZ(aTexture, aSampledTexture);
sk_FragColor = helper_h4TZ(aTexture, aSecondSampledTexture);
sk_FragColor = helper_h4TZ(aTexture, aSampledTexture);
}