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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_render_TextSDFRenderStep_DEFINED
#define skgpu_graphite_render_TextSDFRenderStep_DEFINED
#include "src/gpu/graphite/Renderer.h"
namespace skgpu { enum class MaskFormat; }
namespace skgpu::graphite {
class TextSDFRenderStep final : public RenderStep {
public:
TextSDFRenderStep(bool isA8);
~TextSDFRenderStep() override;
const char* vertexSkSL() const override;
std::string texturesAndSamplersSkSL(int startBinding) const override;
const char* fragmentCoverageSkSL() const override;
void writeVertices(DrawWriter*, const DrawParams&) const override;
void writeUniformsAndTextures(const DrawParams&, SkPipelineDataGatherer*) const override;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_render_TextSDFRenderStep_DEFINED