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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_Resource_DEFINED
#define skgpu_graphite_Resource_DEFINED
#include "include/private/SkMutex.h"
#include "src/gpu/graphite/GraphiteResourceKey.h"
#include "src/gpu/graphite/ResourceTypes.h"
#include <atomic>
class SkMutex;
namespace skgpu::graphite {
class Gpu;
class ResourceCache;
/**
* Base class for objects that can be kept in the ResourceCache.
*/
class Resource {
public:
Resource(const Resource&) = delete;
Resource(Resource&&) = delete;
Resource& operator=(const Resource&) = delete;
Resource& operator=(Resource&&) = delete;
// Adds a usage ref to the resource. Named ref so we can easily manage usage refs with sk_sp.
void ref() const {
// Only the cache should be able to add the first usage ref to a resource.
SkASSERT(this->hasUsageRef());
// No barrier required.
(void)fUsageRefCnt.fetch_add(+1, std::memory_order_relaxed);
}
// Removes a usage ref from the resource
void unref() const {
bool shouldFree = false;
{
SkAutoMutexExclusive locked(fUnrefMutex);
SkASSERT(this->hasUsageRef());
// A release here acts in place of all releases we "should" have been doing in ref().
if (1 == fUsageRefCnt.fetch_add(-1, std::memory_order_acq_rel)) {
shouldFree = this->notifyARefIsZero(LastRemovedRef::kUsage);
}
}
if (shouldFree) {
Resource* mutableThis = const_cast<Resource*>(this);
mutableThis->internalDispose();
}
}
// Adds a command buffer ref to the resource
void refCommandBuffer() const {
// No barrier required.
(void)fCommandBufferRefCnt.fetch_add(+1, std::memory_order_relaxed);
}
// Removes a command buffer ref from the resource
void unrefCommandBuffer() const {
bool shouldFree = false;
{
SkAutoMutexExclusive locked(fUnrefMutex);
SkASSERT(this->hasCommandBufferRef());
// A release here acts in place of all releases we "should" have been doing in ref().
if (1 == fCommandBufferRefCnt.fetch_add(-1, std::memory_order_acq_rel)) {
shouldFree = this->notifyARefIsZero(LastRemovedRef::kCommandBuffer);
}
}
if (shouldFree) {
Resource* mutableThis = const_cast<Resource*>(this);
mutableThis->internalDispose();
}
}
Ownership ownership() const { return fOwnership; }
SkBudgeted budgeted() const { return fBudgeted; }
// Tests whether a object has been abandoned or released. All objects will be in this state
// after their creating Context is destroyed or abandoned.
//
// @return true if the object has been released or abandoned,
// false otherwise.
// TODO: As of now this function isn't really needed because in freeGpuData we are always
// deleting this object. However, I want to implement all the purging logic first to make sure
// we don't have a use case for calling internalDispose but not wanting to delete the actual
// object yet.
bool wasDestroyed() const { return fGpu == nullptr; }
const GraphiteResourceKey& key() const { return fKey; }
// This should only ever be called by the ResourceProvider
void setKey(const GraphiteResourceKey& key) {
SkASSERT(key.shareable() == Shareable::kNo || this->budgeted() == SkBudgeted::kYes);
fKey = key;
}
protected:
Resource(const Gpu*, Ownership, SkBudgeted);
virtual ~Resource();
// Overridden to free GPU resources in the backend API.
virtual void freeGpuData() = 0;
private:
////////////////////////////////////////////////////////////////////////////
// The following set of functions are only meant to be called by the ResourceCache. We don't
// want them public general users of a Resource, but they also aren't purely internal calls.
////////////////////////////////////////////////////////////////////////////
friend ResourceCache;
void makeBudgeted() { fBudgeted = SkBudgeted::kYes; }
void makeUnbudgeted() { fBudgeted = SkBudgeted::kNo; }
// This version of ref allows adding a ref when the usage count is 0. This should only be called
// from the ResourceCache.
void initialUsageRef() const {
// Only the cache should be able to add the first usage ref to a resource.
SkASSERT(fUsageRefCnt >= 0);
// No barrier required.
(void)fUsageRefCnt.fetch_add(+1, std::memory_order_relaxed);
}
bool isPurgeable() const;
int* accessReturnIndex() const { return &fReturnIndex; }
int* accessCacheIndex() const { return &fCacheArrayIndex; }
uint32_t timestamp() const { return fTimestamp; }
void setTimestamp(uint32_t ts) { fTimestamp = ts; }
void registerWithCache(sk_sp<ResourceCache>);
// Adds a cache ref to the resource. This is only called by ResourceCache. A Resource will only
// ever add a ref when the Resource is part of the cache (i.e. when insertResource is called)
// and while the Resource is in the ResourceCache::ReturnQueue.
void refCache() const {
// No barrier required.
(void)fCacheRefCnt.fetch_add(+1, std::memory_order_relaxed);
}
// Removes a cache ref from the resource. The unref here should only ever be called from the
// ResourceCache and only in the Recorder thread the ResourceCache is part of.
void unrefCache() const {
bool shouldFree = false;
{
SkAutoMutexExclusive locked(fUnrefMutex);
SkASSERT(this->hasCacheRef());
// A release here acts in place of all releases we "should" have been doing in ref().
if (1 == fCacheRefCnt.fetch_add(-1, std::memory_order_acq_rel)) {
shouldFree = this->notifyARefIsZero(LastRemovedRef::kCache);
}
}
if (shouldFree) {
Resource* mutableThis = const_cast<Resource*>(this);
mutableThis->internalDispose();
}
}
#ifdef SK_DEBUG
bool isUsableAsScratch() const {
return fKey.shareable() == Shareable::kNo && !this->hasUsageRef() && fNonShareableInCache;
}
#endif
////////////////////////////////////////////////////////////////////////////
// The remaining calls are meant to be truely private
////////////////////////////////////////////////////////////////////////////
bool hasUsageRef() const {
if (0 == fUsageRefCnt.load(std::memory_order_acquire)) {
// The acquire barrier is only really needed if we return true. It
// prevents code conditioned on the result of hasUsageRef() from running until previous
// owners are all totally done calling unref().
return false;
}
return true;
}
bool hasCommandBufferRef() const {
if (0 == fCommandBufferRefCnt.load(std::memory_order_acquire)) {
// The acquire barrier is only really needed if we return true. It
// prevents code conditioned on the result of hasCommandBufferRef() from running
// until previous owners are all totally done calling unrefCommandBuffer().
return false;
}
return true;
}
bool hasCacheRef() const {
if (0 == fCacheRefCnt.load(std::memory_order_acquire)) {
// The acquire barrier is only really needed if we return true. It
// prevents code conditioned on the result of hasUsageRef() from running until previous
// owners are all totally done calling unref().
return false;
}
return true;
}
bool hasAnyRefs() const {
return this->hasUsageRef() || this->hasCommandBufferRef() || this->hasCacheRef();
}
bool notifyARefIsZero(LastRemovedRef removedRef) const;
// Frees the object in the underlying 3D API.
void internalDispose();
// We need to guard calling unref on the usage and command buffer refs since they each could be
// unreffed on different threads. This can lead to calling notifyARefIsZero twice with each
// instance thinking there are no more refs left and both trying to delete the object.
mutable SkMutex fUnrefMutex;
SkDEBUGCODE(mutable bool fCalledRemovedFromCache = false;)
// This is not ref'ed but internalDispose() will be called before the Gpu object is destroyed.
// That call will set this to nullptr.
const Gpu* fGpu;
mutable std::atomic<int32_t> fUsageRefCnt;
mutable std::atomic<int32_t> fCommandBufferRefCnt;
mutable std::atomic<int32_t> fCacheRefCnt;
GraphiteResourceKey fKey;
sk_sp<ResourceCache> fReturnCache;
// An index into the return cache so we know whether or not the resource is already waiting to
// be returned or not.
mutable int fReturnIndex = -1;
Ownership fOwnership;
// All resource created internally by Graphite and held in the ResourceCache as a shared
// shared resource or available scratch resource are considered budgeted. Resources that back
// client owned objects (e.g. SkSurface or SkImage) are not budgeted and do not count against
// cache limits.
SkBudgeted fBudgeted;
// An index into a heap when this resource is purgeable or an array when not. This is maintained
// by the cache.
mutable int fCacheArrayIndex = -1;
// This value reflects how recently this resource was accessed in the cache. This is maintained
// by the cache.
uint32_t fTimestamp;
// This is only used during validation checking. Lots of the validation code depends on a
// resource being purgeable or not. However, purgeable itself just means having no refs. The
// refs can be removed before a Resource is returned to the cache (or even added to the
// ReturnQueue).
SkDEBUGCODE(mutable bool fNonShareableInCache = false);
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_Resource_DEFINED