blob: 8d7ede6e0645ddb43024ef974bc44bacff96b2fc [file] [log] [blame]
/*
* Copyright 2023 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_PathAtlas_DEFINED
#define skgpu_graphite_PathAtlas_DEFINED
#include "include/core/SkStrokeRec.h"
#include "src/core/SkAutoPixmapStorage.h"
#include "src/gpu/RectanizerSkyline.h"
#include "src/gpu/graphite/geom/CoverageMaskShape.h"
#ifdef SK_ENABLE_VELLO_SHADERS
#include "src/gpu/graphite/compute/VelloRenderer.h"
#endif
#include <memory>
namespace skgpu::graphite {
class Caps;
class DrawContext;
class Recorder;
class Rect;
class Shape;
class TextureProxy;
class Transform;
/**
* PathAtlas manages one or more atlas textures that store coverage masks for path rendering.
*
* The contents of a PathAtlas are intended to be transient: atlas regions are considered valid only
* for the scope of the render passes that sample them. Unlike DrawAtlas, PathAtlas does not support
* partial eviction and reuse of subregions. Once an atlas texture is filled up, all of its
* sub-allocations must be invalidated before it can be reused.
*
* PathAtlas does not prescribe how atlas contents get uploaded to the GPU. The specific task
* mechanism is defined by subclasses.
*/
class PathAtlas {
public:
PathAtlas(uint32_t width, uint32_t height);
virtual ~PathAtlas();
using MaskAndOrigin = std::pair<CoverageMaskShape, SkIPoint>;
/**
* Searches the atlas for a slot that can fit a coverage mask for a clipped shape with the given
* bounds in device coordinates and submits the mask to be drawn into the found atlas region.
* For atlases that cache coverage masks, will first search the cache before adding.
*
* Returns an empty result if a the shape cannot fit in the atlas. Otherwise, returns the
* CoverageMaskShape (including the texture proxy) for sampling the eventually-rendered coverage
* mask and the device-space origin the mask should be drawn at (e.g. its recorded draw should
* be an integer translation matrix).
*
* The bounds of the atlas entry is laid out with a 1 pixel outset from the given dimensions.
* The returned shape's UV origin accounts for the padding, and its mask size does not include
* the padding. This allows the mask to be sampled safely with linear filtering without worrying
* about HW filtering accessing pixels from other entries.
*
* `shape` will be drawn after applying the linear components (scale, rotation, skew) of the
* provided `localToDevice` transform. This is done by translating the shape by the inverse of
* the rounded out `transformedShapeBounds` offset. For an unclipped shape this amounts to
* translating it back to its origin while preserving any sub-pixel translation. For a clipped
* shape, this ensures that the visible portions of the mask are centered in the atlas slot
* while invisible portions that would lie outside the atlas slot get clipped out.
*
* `addShape()` schedules the shape to be drawn but when and how the rendering happens is
* specified by the subclass implementation.
*
* The stroke-and-fill style is drawn as a single combined coverage mask containing the stroke
* and the fill.
*/
std::optional<MaskAndOrigin> addShape(Recorder*,
const Rect& transformedShapeBounds,
const Shape& shape,
const Transform& localToDevice,
const SkStrokeRec& style);
/**
* Returns true if a path coverage mask with the given device-space bounds is sufficiently
* small to benefit from atlasing without causing too many atlas renders.
*/
virtual bool isSuitableForAtlasing(const Rect& transformedShapeBounds) const { return true; }
uint32_t width() const { return fWidth; }
uint32_t height() const { return fHeight; }
protected:
// Subclasses should ensure that the recorded masks have this much padding around each entry.
// PathAtlas passes in un-padded sizes to onAddShape and assumes that padding has been included
// in the outPos value.
static constexpr int kEntryPadding = 1;
// The 'transform' has been adjusted to draw the Shape into a logical image from (0,0) to
// 'maskSize'. The actual rendering into the returned TextureProxy will need to be further
// translated by the value written to 'outPos', which is the responsibility of subclasses.
virtual const TextureProxy* onAddShape(Recorder* recorder,
const Shape&,
const Transform& transform,
const SkStrokeRec&,
skvx::half2 maskSize,
skvx::half2* outPos) = 0;
uint32_t fWidth;
uint32_t fHeight;
};
class DispatchGroup;
/**
* Base class for PathAtlas implementations that rasterize coverage masks on the GPU using compute
* shaders.
*
* When a new shape gets added, it gets tracked as input to a series of GPU compute passes. This
* data is recorded by `recordDispatches()` into a DispatchGroup which can be added to a
* ComputeTask.
*
* After a successful call to `recordDispatches()`, the client is free to call `reset()` and start
* adding new shapes for a future atlas render.
*/
class ComputePathAtlas : public PathAtlas {
public:
// Returns the currently preferred ComputePathAtlas implementation.
static std::unique_ptr<ComputePathAtlas> CreateDefault();
ComputePathAtlas();
virtual std::unique_ptr<DispatchGroup> recordDispatches(Recorder*) const = 0;
// Clear all scheduled atlas draws and free up atlas allocations, if necessary. After this call
// the atlas can be considered cleared and available for new shape insertions. However this
// method does not have any bearing on the contents of any atlas textures themselves, which may
// be in use by GPU commands that are in-flight or yet to be submitted.
void reset();
protected:
const TextureProxy* texture() const { return fTexture.get(); }
const TextureProxy* addRect(Recorder* recorder,
skvx::half2 maskSize,
SkIPoint16* outPos);
bool isSuitableForAtlasing(const Rect& transformedShapeBounds) const override;
virtual void onReset() = 0;
private:
bool initializeTextureIfNeeded(Recorder*);
skgpu::RectanizerSkyline fRectanizer;
// ComputePathAtlas lazily requests a texture from the AtlasProvider when the first shape gets
// added to it and references the same texture for the duration of its lifetime. A reference to
// this texture is stored here, which is used by AtlasShapeRenderStep when encoding the render
// pass.
sk_sp<TextureProxy> fTexture;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_PathAtlas_DEFINED