| #ifndef SkPM_DEFINED |
| #define SkPM_DEFINED |
| |
| #include "SkTypes.h" |
| #include "SkColor.h" |
| #include "Sk4x.h" |
| |
| // A pre-multiplied color storing each component as a float in the range [0, 255]. |
| class SK_STRUCT_ALIGN(16) SkPMFloat { |
| public: |
| // Normal POD copies and do-nothing initialization. |
| SkPMFloat() = default; |
| SkPMFloat(const SkPMFloat&) = default; |
| SkPMFloat& operator=(const SkPMFloat&) = default; |
| |
| // Freely autoconvert between SkPMFloat and Sk4f. |
| /*implicit*/ SkPMFloat(const Sk4f& fs) { fs.storeAligned(fColor); } |
| /*implicit*/ operator Sk4f() const { return Sk4f::LoadAligned(fColor); } |
| |
| float a() const { return fColor[SK_A32_SHIFT / 8]; } |
| float r() const { return fColor[SK_R32_SHIFT / 8]; } |
| float g() const { return fColor[SK_G32_SHIFT / 8]; } |
| float b() const { return fColor[SK_B32_SHIFT / 8]; } |
| |
| void setA(float val) { fColor[SK_A32_SHIFT / 8] = val; } |
| void setR(float val) { fColor[SK_R32_SHIFT / 8] = val; } |
| void setG(float val) { fColor[SK_G32_SHIFT / 8] = val; } |
| void setB(float val) { fColor[SK_B32_SHIFT / 8] = val; } |
| |
| void set(SkPMColor); |
| |
| SkPMColor get() const; // May SkASSERT(this->isValid()). Some implementations may clamp. |
| SkPMColor clamped() const; // Will clamp all values to [0, 255]. Then may assert isValid(). |
| |
| bool isValid() const { |
| return this->a() >= 0 && this->a() <= 255 |
| && this->r() >= 0 && this->r() <= this->a() |
| && this->g() >= 0 && this->g() <= this->a() |
| && this->b() >= 0 && this->b() <= this->a(); |
| } |
| |
| private: |
| // We mirror SkPMColor order only to make set()/get()/clamped() as fast as possible. |
| float fColor[4]; |
| }; |
| |
| #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 |
| #include "../opts/SkPMFloat_SSE2.h" |
| #elif defined(__ARM_NEON__) |
| #include "../opts/SkPMFloat_neon.h" |
| #else |
| #include "../opts/SkPMFloat_none.h" |
| #endif |
| |
| #endif//SkPM_DEFINED |