| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkStream.h" |
| #include "include/gpu/ShaderErrorHandler.h" |
| #include "include/gpu/graphite/Context.h" |
| #include "include/gpu/graphite/mtl/MtlBackendContext.h" |
| #include "src/core/SkTraceEvent.h" |
| #include "src/gpu/graphite/ContextPriv.h" |
| #include "src/gpu/graphite/TextureFormat.h" |
| #include "src/gpu/graphite/mtl/MtlGraphiteUtils.h" |
| #include "src/gpu/graphite/mtl/MtlQueueManager.h" |
| #include "src/gpu/graphite/mtl/MtlSharedContext.h" |
| #include "src/gpu/mtl/MtlUtilsPriv.h" |
| |
| #import <Metal/Metal.h> |
| |
| namespace skgpu::graphite { |
| |
| namespace ContextFactory { |
| |
| std::unique_ptr<Context> MakeMetal(const MtlBackendContext& backendContext, |
| const ContextOptions& options) { |
| sk_sp<SharedContext> sharedContext = MtlSharedContext::Make(backendContext, options); |
| if (!sharedContext) { |
| return nullptr; |
| } |
| |
| sk_cfp<id<MTLCommandQueue>> queue = |
| sk_ret_cfp((id<MTLCommandQueue>)(backendContext.fQueue.get())); |
| auto queueManager = std::make_unique<MtlQueueManager>(std::move(queue), sharedContext.get()); |
| if (!queueManager) { |
| return nullptr; |
| } |
| |
| return ContextCtorAccessor::MakeContext(std::move(sharedContext), |
| std::move(queueManager), |
| options); |
| } |
| |
| } // namespace ContextFactory |
| |
| sk_cfp<id<MTLLibrary>> MtlCompileShaderLibrary(const MtlSharedContext* sharedContext, |
| std::string_view label, |
| std::string_view msl, |
| ShaderErrorHandler* errorHandler) { |
| TRACE_EVENT0("skia.shaders", "driver_compile_shader"); |
| NSString* nsSource = [[NSString alloc] initWithBytesNoCopy:const_cast<char*>(msl.data()) |
| length:msl.size() |
| encoding:NSUTF8StringEncoding |
| freeWhenDone:NO]; |
| if (!nsSource) { |
| return nil; |
| } |
| MTLCompileOptions* options = [[MTLCompileOptions alloc] init]; |
| |
| // Framebuffer fetch is supported in MSL 2.3 in MacOS 11+. |
| if (@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)) { |
| options.languageVersion = MTLLanguageVersion2_3; |
| |
| // array<> is supported in MSL 2.0 on MacOS 10.13+ and iOS 11+, |
| // and in MSL 1.2 on iOS 10+ (but not MacOS). |
| } else if (@available(macOS 10.13, iOS 11.0, tvOS 11.0, *)) { |
| options.languageVersion = MTLLanguageVersion2_0; |
| #if defined(SK_BUILD_FOR_IOS) |
| } else if (@available(macOS 10.12, iOS 10.0, tvOS 10.0, *)) { |
| options.languageVersion = MTLLanguageVersion1_2; |
| #endif |
| } |
| |
| NSError* error = nil; |
| // TODO: do we need a version with a timeout? |
| sk_cfp<id<MTLLibrary>> compiledLibrary( |
| [sharedContext->device() newLibraryWithSource:(NSString* _Nonnull)nsSource |
| options:options |
| error:&error]); |
| if (!compiledLibrary) { |
| std::string mslStr(msl); |
| errorHandler->compileError( |
| mslStr.c_str(), error.debugDescription.UTF8String, /*shaderWasCached=*/false); |
| return nil; |
| } |
| |
| NSString* nsLabel = [[NSString alloc] initWithBytesNoCopy:const_cast<char*>(label.data()) |
| length:label.size() |
| encoding:NSUTF8StringEncoding |
| freeWhenDone:NO]; |
| compiledLibrary.get().label = nsLabel; |
| return compiledLibrary; |
| } |
| |
| TextureFormat MTLPixelFormatToTextureFormat(MTLPixelFormat format) { |
| switch (format) { |
| case MTLPixelFormatR8Unorm: return TextureFormat::kR8; |
| case MTLPixelFormatR16Unorm: return TextureFormat::kR16; |
| case MTLPixelFormatR16Float: return TextureFormat::kR16F; |
| case MTLPixelFormatR32Float: return TextureFormat::kR32F; |
| case MTLPixelFormatA8Unorm: return TextureFormat::kA8; |
| case MTLPixelFormatRG8Unorm: return TextureFormat::kRG8; |
| case MTLPixelFormatRG16Unorm: return TextureFormat::kRG16; |
| case MTLPixelFormatRG16Float: return TextureFormat::kRG16F; |
| case MTLPixelFormatRG32Float: return TextureFormat::kRG32F; |
| case MTLPixelFormatB5G6R5Unorm: return TextureFormat::kB5_G6_R5; |
| case MTLPixelFormatBGR10_XR: return TextureFormat::kBGR10_XR; |
| case MTLPixelFormatRGBA8Unorm: return TextureFormat::kRGBA8; |
| case MTLPixelFormatRGBA16Unorm: return TextureFormat::kRGBA16; |
| case MTLPixelFormatRGBA32Float: return TextureFormat::kRGBA32F; |
| case MTLPixelFormatRGB10A2Unorm: return TextureFormat::kRGB10_A2; |
| case MTLPixelFormatRGBA8Unorm_sRGB: return TextureFormat::kRGBA8_sRGB; |
| case MTLPixelFormatBGRA8Unorm: return TextureFormat::kBGRA8; |
| case MTLPixelFormatBGR10A2Unorm: return TextureFormat::kBGR10_A2; |
| case MTLPixelFormatBGRA8Unorm_sRGB: return TextureFormat::kBGRA8_sRGB; |
| case MTLPixelFormatABGR4Unorm: return TextureFormat::kABGR4; |
| case MTLPixelFormatBGRA10_XR: return TextureFormat::kBGRA10x6_XR; |
| case MTLPixelFormatETC2_RGB8: return TextureFormat::kRGB8_ETC2; |
| case MTLPixelFormatETC2_RGB8_sRGB: return TextureFormat::kRGB8_ETC2_sRGB; |
| case MTLPixelFormatStencil8: return TextureFormat::kS8; |
| case MTLPixelFormatDepth16Unorm: return TextureFormat::kD16; |
| case MTLPixelFormatDepth32Float: return TextureFormat::kD32F; |
| case MTLPixelFormatDepth32Float_Stencil8: return TextureFormat::kD32F_S8; |
| #if defined(SK_BUILD_FOR_MAC) |
| case MTLPixelFormatDepth24Unorm_Stencil8: return TextureFormat::kD24_S8; |
| case MTLPixelFormatBC1_RGBA: return TextureFormat::kRGBA8_BC1; |
| case MTLPixelFormatBC1_RGBA_sRGB: return TextureFormat::kRGBA8_BC1_sRGB; |
| #endif |
| default: return TextureFormat::kUnsupported; |
| } |
| } |
| |
| } // namespace skgpu::graphite |