out vec4 sk_FragColor; | |
uniform float unknownInput; | |
vec4 main() { | |
float x = unknownInput; | |
vec4 v = vec4(vec2(x), 0.0, 1.0); | |
v = vec4(vec2(unknownInput), 0.0, 1.0); | |
v = vec4(0.0, unknownInput, 1.0, 0.0); | |
v = vec4(0.0, unknownInput, 0.0, unknownInput); | |
return v; | |
} |