| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct S { |
| int x; |
| int y; |
| }; |
| struct Uniforms { |
| float4 colorGreen; |
| float4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| array<float, 4> f1 = array<float, 4>{1.0, 2.0, 3.0, 4.0}; |
| array<float, 4> f2 = array<float, 4>{1.0, 2.0, 3.0, 4.0}; |
| array<float, 4> f3 = array<float, 4>{1.0, 2.0, 3.0, -4.0}; |
| array<S, 3> s1 = array<S, 3>{S{1, 2}, S{3, 4}, S{5, 6}}; |
| array<S, 3> s2 = array<S, 3>{S{1, 2}, S{0, 0}, S{5, 6}}; |
| array<S, 3> s3 = array<S, 3>{S{1, 2}, S{3, 4}, S{5, 6}}; |
| _out.sk_FragColor = ((f1 == f2 && f1 != f3) && s1 != s2) && s3 == s1 ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |