uniform half4 colorGreen, colorRed; | |
half4 main(float2 xy) { | |
int one = int(colorGreen.g); | |
int zero = int(colorGreen.r); | |
int undefined = (one / zero) + (zero / zero); | |
// We have to use the result somehow, in order to prevent dead-code elimination. | |
return (undefined != 9876543) ? colorGreen : colorRed; | |
} |