blob: bdd58ec2a8dab2504520d2901ad8202c530499ac [file] [log] [blame]
uniform half4 colorGreen, colorRed;
half4 main(float2 xy) {
int one = int(colorGreen.g);
int zero = int(colorGreen.r);
int undefined = (one / zero) + (zero / zero);
// We have to use the result somehow, in order to prevent dead-code elimination.
return (undefined != 9876543) ? colorGreen : colorRed;
}