Expand SkPath fuzzer
Bug: 882423
Change-Id: Ib1599c84798de74b9e7ecefffb47f22fd12f5a8f
Reviewed-on: https://skia-review.googlesource.com/153889
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
diff --git a/fuzz/FuzzCommon.cpp b/fuzz/FuzzCommon.cpp
index 51e2d18..8176d7f 100644
--- a/fuzz/FuzzCommon.cpp
+++ b/fuzz/FuzzCommon.cpp
@@ -10,17 +10,24 @@
// allows some float values for path points
void FuzzPath(Fuzz* fuzz, SkPath* path, int maxOps) {
- if (maxOps < 2) {
- maxOps = 2;
+ if (maxOps <= 0) {
+ return;
}
uint8_t fillType;
fuzz->nextRange(&fillType, 0, (uint8_t)SkPath::kInverseEvenOdd_FillType);
path->setFillType((SkPath::FillType)fillType);
uint8_t numOps;
- fuzz->nextRange(&numOps, 2, maxOps);
+ fuzz->nextRange(&numOps, 0, maxOps);
for (uint8_t i = 0; i < numOps; ++i) {
uint8_t op;
- fuzz->nextRange(&op, 0, 6);
+ fuzz->nextRange(&op, 0, 32);
+ bool test;
+ SkPath p;
+ SkMatrix m;
+ SkRRect rr;
+ SkRect r;
+ SkPath::Direction dir;
+ unsigned int ui;
SkScalar a, b, c, d, e, f;
switch (op) {
case 0:
@@ -29,27 +36,140 @@
break;
case 1:
fuzz_nice_float(fuzz, &a, &b);
- path->lineTo(a, b);
+ path->rMoveTo(a, b);
break;
case 2:
+ fuzz_nice_float(fuzz, &a, &b);
+ path->lineTo(a, b);
+ break;
+ case 3:
+ fuzz_nice_float(fuzz, &a, &b);
+ path->rLineTo(a, b);
+ break;
+ case 4:
fuzz_nice_float(fuzz, &a, &b, &c, &d);
path->quadTo(a, b, c, d);
break;
- case 3:
+ case 5:
+ fuzz_nice_float(fuzz, &a, &b, &c, &d);
+ path->rQuadTo(a, b, c, d);
+ break;
+ case 6:
fuzz_nice_float(fuzz, &a, &b, &c, &d, &e);
path->conicTo(a, b, c, d, e);
break;
- case 4:
+ case 7:
+ fuzz_nice_float(fuzz, &a, &b, &c, &d, &e);
+ path->rConicTo(a, b, c, d, e);
+ break;
+ case 8:
fuzz_nice_float(fuzz, &a, &b, &c, &d, &e, &f);
path->cubicTo(a, b, c, d, e, f);
break;
- case 5:
+ case 9:
+ fuzz_nice_float(fuzz, &a, &b, &c, &d, &e, &f);
+ path->rCubicTo(a, b, c, d, e, f);
+ break;
+ case 10:
fuzz_nice_float(fuzz, &a, &b, &c, &d, &e);
path->arcTo(a, b, c, d, e);
break;
- case 6:
+ case 11:
+ fuzz_nice_float(fuzz, &a, &b);
+ fuzz->next(&r, &test);
+ path->arcTo(r, a, b, test);
+ break;
+ case 12:
path->close();
break;
+ case 13:
+ fuzz->next(&r, &dir);
+ path->addRect(r, dir);
+ break;
+ case 14:
+ fuzz->next(&r, &dir, &ui);
+ path->addRect(r, dir, ui);
+ break;
+ case 15:
+ fuzz->next(&r, &dir);
+ path->addOval(r, dir);
+ break;
+ case 16:
+ fuzz->next(&r, &dir, &ui);
+ path->addOval(r, dir, ui);
+ break;
+ case 17:
+ fuzz_nice_float(fuzz, &a, &b, &c);
+ fuzz->next(&dir);
+ path->addCircle(a, b, c, dir);
+ break;
+ case 18:
+ fuzz->next(&r);
+ fuzz_nice_float(fuzz, &a, &b);
+ path->addArc(r, a, b);
+ break;
+ case 19:
+ fuzz_nice_float(fuzz, &a, &b);
+ fuzz->next(&r, &dir);
+ path->addRoundRect(r, a, b, dir);
+ break;
+ case 20:
+ fuzz->next(&rr, &dir);
+ path->addRRect(rr, dir);
+ break;
+ case 21:
+ fuzz->next(&rr, &dir, &ui);
+ path->addRRect(rr, dir, ui);
+ break;
+ case 22: {
+ SkPath::AddPathMode mode;
+ fuzz->next(&m, &mode);
+ FuzzPath(fuzz, &p, maxOps-1);
+ path->addPath(p, m, mode);
+ break;
+ }
+ case 23: {
+ SkPath::AddPathMode mode;
+ fuzz->next(&m, &mode);
+ path->addPath(*path, m, mode);
+ break;
+ }
+ case 24:
+ FuzzPath(fuzz, &p, maxOps-1);
+ path->reverseAddPath(p);
+ break;
+ case 25:
+ path->addPath(*path);
+ break;
+ case 26:
+ path->reverseAddPath(*path);
+ break;
+ case 27:
+ fuzz_nice_float(fuzz, &a, &b);
+ path->offset(a, b, path);
+ break;
+ case 28:
+ FuzzPath(fuzz, &p, maxOps-1);
+ fuzz_nice_float(fuzz, &a, &b);
+ p.offset(a, b, path);
+ break;
+ case 29:
+ fuzz->next(&m);
+ path->transform(m, path);
+ break;
+ case 30:
+ FuzzPath(fuzz, &p, maxOps-1);
+ fuzz->next(&m);
+ p.transform(m, path);
+ break;
+ case 31:
+ fuzz_nice_float(fuzz, &a, &b);
+ path->setLastPt(a, b);
+ break;
+ case 32:
+ path->shrinkToFit();
+ break;
+
default:
SkASSERT(false);
break;