blob: fef9ede019890e368c44908bcca3f7e6f9179c6f [file] [log] [blame]
uniform half4 colorGreen, colorRed;
uniform half2x2 testMatrix2x2;
half4 main(float2 coords) {
const half2x2 mat1234 = half2x2(1, 2, 3, 4);
const half2x2 bmat1234 = half2x2(1, 0, 1, 0);
bool ok = true;
ok = ok && half4(testMatrix2x2) == half4(1, 2, 3, 4);
ok = ok && half4(half2x2(1, 2, 3, 4)) == half4(1, 2, 3, 4);
ok = ok && half4(mat1234) == half4(1, 2, 3, 4);
ok = ok && float4(testMatrix2x2) == float4(1, 2, 3, 4);
ok = ok && float4(half2x2(1, 2, 3, 4)) == float4(1, 2, 3, 4);
ok = ok && float4(mat1234) == float4(1, 2, 3, 4);
ok = ok && int4(testMatrix2x2) == int4(1, 2, 3, 4);
ok = ok && int4(half2x2(1, 2, 3, 4)) == int4(1, 2, 3, 4);
ok = ok && int4(mat1234) == int4(1, 2, 3, 4);
ok = ok && bool4(testMatrix2x2) == bool4(true, true, true, true);
ok = ok && bool4(half2x2(0, 1, 0, 1)) == bool4(false, true, false, true);
ok = ok && bool4(bmat1234) == bool4(true, false, true, false);
return ok ? colorGreen : colorRed;
}