blob: 2bbe01b0b9636c724b1656f3e3d5fd87fe583d1e [file] [log] [blame]
/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include <algorithm>
#include "Sk4fLinearGradient.h"
#include "SkColorSpacePriv.h"
#include "SkColorSpaceXformer.h"
#include "SkFlattenablePriv.h"
#include "SkFloatBits.h"
#include "SkGradientShaderPriv.h"
#include "SkHalf.h"
#include "SkLinearGradient.h"
#include "SkMallocPixelRef.h"
#include "SkRadialGradient.h"
#include "SkReadBuffer.h"
#include "SkSweepGradient.h"
#include "SkTwoPointConicalGradient.h"
#include "SkWriteBuffer.h"
#include "../../jumper/SkJumper.h"
#include "../../third_party/skcms/skcms.h"
enum GradientSerializationFlags {
// Bits 29:31 used for various boolean flags
kHasPosition_GSF = 0x80000000,
kHasLocalMatrix_GSF = 0x40000000,
kHasColorSpace_GSF = 0x20000000,
// Bits 12:28 unused
// Bits 8:11 for fTileMode
kTileModeShift_GSF = 8,
kTileModeMask_GSF = 0xF,
// Bits 0:7 for fGradFlags (note that kForce4fContext_PrivateFlag is 0x80)
kGradFlagsShift_GSF = 0,
kGradFlagsMask_GSF = 0xFF,
};
void SkGradientShaderBase::Descriptor::flatten(SkWriteBuffer& buffer) const {
uint32_t flags = 0;
if (fPos) {
flags |= kHasPosition_GSF;
}
if (fLocalMatrix) {
flags |= kHasLocalMatrix_GSF;
}
sk_sp<SkData> colorSpaceData = fColorSpace ? fColorSpace->serialize() : nullptr;
if (colorSpaceData) {
flags |= kHasColorSpace_GSF;
}
SkASSERT(static_cast<uint32_t>(fTileMode) <= kTileModeMask_GSF);
flags |= (fTileMode << kTileModeShift_GSF);
SkASSERT(fGradFlags <= kGradFlagsMask_GSF);
flags |= (fGradFlags << kGradFlagsShift_GSF);
buffer.writeUInt(flags);
buffer.writeColor4fArray(fColors, fCount);
if (colorSpaceData) {
buffer.writeDataAsByteArray(colorSpaceData.get());
}
if (fPos) {
buffer.writeScalarArray(fPos, fCount);
}
if (fLocalMatrix) {
buffer.writeMatrix(*fLocalMatrix);
}
}
template <int N, typename T, bool MEM_MOVE>
static bool validate_array(SkReadBuffer& buffer, size_t count, SkSTArray<N, T, MEM_MOVE>* array) {
if (!buffer.validateCanReadN<T>(count)) {
return false;
}
array->resize_back(count);
return true;
}
bool SkGradientShaderBase::DescriptorScope::unflatten(SkReadBuffer& buffer) {
// New gradient format. Includes floating point color, color space, densely packed flags
uint32_t flags = buffer.readUInt();
fTileMode = (SkShader::TileMode)((flags >> kTileModeShift_GSF) & kTileModeMask_GSF);
fGradFlags = (flags >> kGradFlagsShift_GSF) & kGradFlagsMask_GSF;
fCount = buffer.getArrayCount();
if (!(validate_array(buffer, fCount, &fColorStorage) &&
buffer.readColor4fArray(fColorStorage.begin(), fCount))) {
return false;
}
fColors = fColorStorage.begin();
if (SkToBool(flags & kHasColorSpace_GSF)) {
sk_sp<SkData> data = buffer.readByteArrayAsData();
fColorSpace = data ? SkColorSpace::Deserialize(data->data(), data->size()) : nullptr;
} else {
fColorSpace = nullptr;
}
if (SkToBool(flags & kHasPosition_GSF)) {
if (!(validate_array(buffer, fCount, &fPosStorage) &&
buffer.readScalarArray(fPosStorage.begin(), fCount))) {
return false;
}
fPos = fPosStorage.begin();
} else {
fPos = nullptr;
}
if (SkToBool(flags & kHasLocalMatrix_GSF)) {
fLocalMatrix = &fLocalMatrixStorage;
buffer.readMatrix(&fLocalMatrixStorage);
} else {
fLocalMatrix = nullptr;
}
return buffer.isValid();
}
////////////////////////////////////////////////////////////////////////////////////////////
SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc, const SkMatrix& ptsToUnit)
: INHERITED(desc.fLocalMatrix)
, fPtsToUnit(ptsToUnit)
, fColorSpace(desc.fColorSpace ? desc.fColorSpace : SkColorSpace::MakeSRGB())
, fColorsAreOpaque(true)
{
fPtsToUnit.getType(); // Precache so reads are threadsafe.
SkASSERT(desc.fCount > 1);
fGradFlags = static_cast<uint8_t>(desc.fGradFlags);
SkASSERT((unsigned)desc.fTileMode < SkShader::kTileModeCount);
fTileMode = desc.fTileMode;
/* Note: we let the caller skip the first and/or last position.
i.e. pos[0] = 0.3, pos[1] = 0.7
In these cases, we insert dummy entries to ensure that the final data
will be bracketed by [0, 1].
i.e. our_pos[0] = 0, our_pos[1] = 0.3, our_pos[2] = 0.7, our_pos[3] = 1
Thus colorCount (the caller's value, and fColorCount (our value) may
differ by up to 2. In the above example:
colorCount = 2
fColorCount = 4
*/
fColorCount = desc.fCount;
// check if we need to add in dummy start and/or end position/colors
bool dummyFirst = false;
bool dummyLast = false;
if (desc.fPos) {
dummyFirst = desc.fPos[0] != 0;
dummyLast = desc.fPos[desc.fCount - 1] != SK_Scalar1;
fColorCount += dummyFirst + dummyLast;
}
size_t storageSize = fColorCount * (sizeof(SkColor4f) + (desc.fPos ? sizeof(SkScalar) : 0));
fOrigColors4f = reinterpret_cast<SkColor4f*>(fStorage.reset(storageSize));
fOrigPos = desc.fPos ? reinterpret_cast<SkScalar*>(fOrigColors4f + fColorCount)
: nullptr;
// Now copy over the colors, adding the dummies as needed
SkColor4f* origColors = fOrigColors4f;
if (dummyFirst) {
*origColors++ = desc.fColors[0];
}
for (int i = 0; i < desc.fCount; ++i) {
origColors[i] = desc.fColors[i];
fColorsAreOpaque = fColorsAreOpaque && (desc.fColors[i].fA == 1);
}
if (dummyLast) {
origColors += desc.fCount;
*origColors = desc.fColors[desc.fCount - 1];
}
if (desc.fPos) {
SkScalar prev = 0;
SkScalar* origPosPtr = fOrigPos;
*origPosPtr++ = prev; // force the first pos to 0
int startIndex = dummyFirst ? 0 : 1;
int count = desc.fCount + dummyLast;
bool uniformStops = true;
const SkScalar uniformStep = desc.fPos[startIndex] - prev;
for (int i = startIndex; i < count; i++) {
// Pin the last value to 1.0, and make sure pos is monotonic.
auto curr = (i == desc.fCount) ? 1 : SkScalarPin(desc.fPos[i], prev, 1);
uniformStops &= SkScalarNearlyEqual(uniformStep, curr - prev);
*origPosPtr++ = prev = curr;
}
// If the stops are uniform, treat them as implicit.
if (uniformStops) {
fOrigPos = nullptr;
}
}
}
SkGradientShaderBase::~SkGradientShaderBase() {}
void SkGradientShaderBase::flatten(SkWriteBuffer& buffer) const {
Descriptor desc;
desc.fColors = fOrigColors4f;
desc.fColorSpace = fColorSpace;
desc.fPos = fOrigPos;
desc.fCount = fColorCount;
desc.fTileMode = fTileMode;
desc.fGradFlags = fGradFlags;
const SkMatrix& m = this->getLocalMatrix();
desc.fLocalMatrix = m.isIdentity() ? nullptr : &m;
desc.flatten(buffer);
}
static void add_stop_color(SkJumper_GradientCtx* ctx, size_t stop, SkPM4f Fs, SkPM4f Bs) {
(ctx->fs[0])[stop] = Fs.r();
(ctx->fs[1])[stop] = Fs.g();
(ctx->fs[2])[stop] = Fs.b();
(ctx->fs[3])[stop] = Fs.a();
(ctx->bs[0])[stop] = Bs.r();
(ctx->bs[1])[stop] = Bs.g();
(ctx->bs[2])[stop] = Bs.b();
(ctx->bs[3])[stop] = Bs.a();
}
static void add_const_color(SkJumper_GradientCtx* ctx, size_t stop, SkPM4f color) {
add_stop_color(ctx, stop, {{ 0, 0, 0, 0 }}, color);
}
// Calculate a factor F and a bias B so that color = F*t + B when t is in range of
// the stop. Assume that the distance between stops is 1/gapCount.
static void init_stop_evenly(
SkJumper_GradientCtx* ctx, float gapCount, size_t stop, SkPM4f c_l, SkPM4f c_r) {
// Clankium's GCC 4.9 targeting ARMv7 is barfing when we use Sk4f math here, so go scalar...
SkPM4f Fs = {{
(c_r.r() - c_l.r()) * gapCount,
(c_r.g() - c_l.g()) * gapCount,
(c_r.b() - c_l.b()) * gapCount,
(c_r.a() - c_l.a()) * gapCount,
}};
SkPM4f Bs = {{
c_l.r() - Fs.r()*(stop/gapCount),
c_l.g() - Fs.g()*(stop/gapCount),
c_l.b() - Fs.b()*(stop/gapCount),
c_l.a() - Fs.a()*(stop/gapCount),
}};
add_stop_color(ctx, stop, Fs, Bs);
}
// For each stop we calculate a bias B and a scale factor F, such that
// for any t between stops n and n+1, the color we want is B[n] + F[n]*t.
static void init_stop_pos(
SkJumper_GradientCtx* ctx, size_t stop, float t_l, float t_r, SkPM4f c_l, SkPM4f c_r) {
// See note about Clankium's old compiler in init_stop_evenly().
SkPM4f Fs = {{
(c_r.r() - c_l.r()) / (t_r - t_l),
(c_r.g() - c_l.g()) / (t_r - t_l),
(c_r.b() - c_l.b()) / (t_r - t_l),
(c_r.a() - c_l.a()) / (t_r - t_l),
}};
SkPM4f Bs = {{
c_l.r() - Fs.r()*t_l,
c_l.g() - Fs.g()*t_l,
c_l.b() - Fs.b()*t_l,
c_l.a() - Fs.a()*t_l,
}};
ctx->ts[stop] = t_l;
add_stop_color(ctx, stop, Fs, Bs);
}
bool SkGradientShaderBase::onAppendStages(const StageRec& rec) const {
SkRasterPipeline* p = rec.fPipeline;
SkArenaAlloc* alloc = rec.fAlloc;
SkJumper_DecalTileCtx* decal_ctx = nullptr;
SkMatrix matrix;
if (!this->computeTotalInverse(rec.fCTM, rec.fLocalM, &matrix)) {
return false;
}
matrix.postConcat(fPtsToUnit);
SkRasterPipeline_<256> postPipeline;
p->append(SkRasterPipeline::seed_shader);
p->append_matrix(alloc, matrix);
this->appendGradientStages(alloc, p, &postPipeline);
switch(fTileMode) {
case kMirror_TileMode: p->append(SkRasterPipeline::mirror_x_1); break;
case kRepeat_TileMode: p->append(SkRasterPipeline::repeat_x_1); break;
case kDecal_TileMode:
decal_ctx = alloc->make<SkJumper_DecalTileCtx>();
decal_ctx->limit_x = SkBits2Float(SkFloat2Bits(1.0f) + 1);
// reuse mask + limit_x stage, or create a custom decal_1 that just stores the mask
p->append(SkRasterPipeline::decal_x, decal_ctx);
// fall-through to clamp
case kClamp_TileMode:
if (!fOrigPos) {
// We clamp only when the stops are evenly spaced.
// If not, there may be hard stops, and clamping ruins hard stops at 0 and/or 1.
// In that case, we must make sure we're using the general "gradient" stage,
// which is the only stage that will correctly handle unclamped t.
p->append(SkRasterPipeline::clamp_x_1);
}
break;
}
const bool premulGrad = fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag;
// Transform all of the colors to destination color space
SkColor4fXformer xformedColors(fOrigColors4f, fColorCount, fColorSpace.get(), rec.fDstCS);
auto prepareColor = [premulGrad, &xformedColors](int i) {
SkColor4f c = xformedColors.fColors[i];
return premulGrad ? c.toPM4f()
: SkPM4f::From4f(Sk4f::Load(&c));
};
// The two-stop case with stops at 0 and 1.
if (fColorCount == 2 && fOrigPos == nullptr) {
const SkPM4f c_l = prepareColor(0),
c_r = prepareColor(1);
// See F and B below.
auto ctx = alloc->make<SkJumper_EvenlySpaced2StopGradientCtx>();
(c_r.to4f() - c_l.to4f()).store(ctx->f);
( c_l.to4f()).store(ctx->b);
ctx->interpolatedInPremul = premulGrad;
p->append(SkRasterPipeline::evenly_spaced_2_stop_gradient, ctx);
} else {
auto* ctx = alloc->make<SkJumper_GradientCtx>();
ctx->interpolatedInPremul = premulGrad;
// Note: In order to handle clamps in search, the search assumes a stop conceptully placed
// at -inf. Therefore, the max number of stops is fColorCount+1.
for (int i = 0; i < 4; i++) {
// Allocate at least at for the AVX2 gather from a YMM register.
ctx->fs[i] = alloc->makeArray<float>(std::max(fColorCount+1, 8));
ctx->bs[i] = alloc->makeArray<float>(std::max(fColorCount+1, 8));
}
if (fOrigPos == nullptr) {
// Handle evenly distributed stops.
size_t stopCount = fColorCount;
float gapCount = stopCount - 1;
SkPM4f c_l = prepareColor(0);
for (size_t i = 0; i < stopCount - 1; i++) {
SkPM4f c_r = prepareColor(i + 1);
init_stop_evenly(ctx, gapCount, i, c_l, c_r);
c_l = c_r;
}
add_const_color(ctx, stopCount - 1, c_l);
ctx->stopCount = stopCount;
p->append(SkRasterPipeline::evenly_spaced_gradient, ctx);
} else {
// Handle arbitrary stops.
ctx->ts = alloc->makeArray<float>(fColorCount+1);
// Remove the dummy stops inserted by SkGradientShaderBase::SkGradientShaderBase
// because they are naturally handled by the search method.
int firstStop;
int lastStop;
if (fColorCount > 2) {
firstStop = fOrigColors4f[0] != fOrigColors4f[1] ? 0 : 1;
lastStop = fOrigColors4f[fColorCount - 2] != fOrigColors4f[fColorCount - 1]
? fColorCount - 1 : fColorCount - 2;
} else {
firstStop = 0;
lastStop = 1;
}
size_t stopCount = 0;
float t_l = fOrigPos[firstStop];
SkPM4f c_l = prepareColor(firstStop);
add_const_color(ctx, stopCount++, c_l);
// N.B. lastStop is the index of the last stop, not one after.
for (int i = firstStop; i < lastStop; i++) {
float t_r = fOrigPos[i + 1];
SkPM4f c_r = prepareColor(i + 1);
SkASSERT(t_l <= t_r);
if (t_l < t_r) {
init_stop_pos(ctx, stopCount, t_l, t_r, c_l, c_r);
stopCount += 1;
}
t_l = t_r;
c_l = c_r;
}
ctx->ts[stopCount] = t_l;
add_const_color(ctx, stopCount++, c_l);
ctx->stopCount = stopCount;
p->append(SkRasterPipeline::gradient, ctx);
}
}
if (decal_ctx) {
p->append(SkRasterPipeline::check_decal_mask, decal_ctx);
}
if (!premulGrad && !this->colorsAreOpaque()) {
p->append(SkRasterPipeline::premul);
}
p->extend(postPipeline);
return true;
}
bool SkGradientShaderBase::isOpaque() const {
return fColorsAreOpaque && (this->getTileMode() != SkShader::kDecal_TileMode);
}
static unsigned rounded_divide(unsigned numer, unsigned denom) {
return (numer + (denom >> 1)) / denom;
}
bool SkGradientShaderBase::onAsLuminanceColor(SkColor* lum) const {
// we just compute an average color.
// possibly we could weight this based on the proportional width for each color
// assuming they are not evenly distributed in the fPos array.
int r = 0;
int g = 0;
int b = 0;
const int n = fColorCount;
// TODO: use linear colors?
for (int i = 0; i < n; ++i) {
SkColor c = this->getLegacyColor(i);
r += SkColorGetR(c);
g += SkColorGetG(c);
b += SkColorGetB(c);
}
*lum = SkColorSetRGB(rounded_divide(r, n), rounded_divide(g, n), rounded_divide(b, n));
return true;
}
SkGradientShaderBase::AutoXformColors::AutoXformColors(const SkGradientShaderBase& grad,
SkColorSpaceXformer* xformer)
: fColors(grad.fColorCount) {
// TODO: stay in 4f to preserve precision?
SkAutoSTMalloc<8, SkColor> origColors(grad.fColorCount);
for (int i = 0; i < grad.fColorCount; ++i) {
origColors[i] = grad.getLegacyColor(i);
}
xformer->apply(fColors.get(), origColors.get(), grad.fColorCount);
}
SkColor4fXformer::SkColor4fXformer(const SkColor4f* colors, int colorCount,
SkColorSpace* src, SkColorSpace* dst) {
// Transform all of the colors to destination color space
fColors = colors;
// Treat null destinations as sRGB.
if (!dst) {
dst = sk_srgb_singleton();
}
// Treat null sources as sRGB.
if (!src) {
src = sk_srgb_singleton();
}
if (!SkColorSpace::Equals(src, dst)) {
skcms_ICCProfile srcProfile, dstProfile;
src->toProfile(&srcProfile);
dst->toProfile(&dstProfile);
fStorage.reset(colorCount);
const skcms_PixelFormat rgba_f32 = skcms_PixelFormat_RGBA_ffff;
const skcms_AlphaFormat unpremul = skcms_AlphaFormat_Unpremul;
SkAssertResult(skcms_Transform(colors, rgba_f32, unpremul, &srcProfile,
fStorage.begin(), rgba_f32, unpremul, &dstProfile,
colorCount));
fColors = fStorage.begin();
}
}
void SkGradientShaderBase::commonAsAGradient(GradientInfo* info) const {
if (info) {
if (info->fColorCount >= fColorCount) {
if (info->fColors) {
for (int i = 0; i < fColorCount; ++i) {
info->fColors[i] = this->getLegacyColor(i);
}
}
if (info->fColorOffsets) {
for (int i = 0; i < fColorCount; ++i) {
info->fColorOffsets[i] = this->getPos(i);
}
}
}
info->fColorCount = fColorCount;
info->fTileMode = fTileMode;
info->fGradientFlags = fGradFlags;
}
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Return true if these parameters are valid/legal/safe to construct a gradient
//
static bool valid_grad(const SkColor4f colors[], const SkScalar pos[], int count,
unsigned tileMode) {
return nullptr != colors && count >= 1 && tileMode < (unsigned)SkShader::kTileModeCount;
}
static void desc_init(SkGradientShaderBase::Descriptor* desc,
const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
const SkScalar pos[], int colorCount,
SkShader::TileMode mode, uint32_t flags, const SkMatrix* localMatrix) {
SkASSERT(colorCount > 1);
desc->fColors = colors;
desc->fColorSpace = std::move(colorSpace);
desc->fPos = pos;
desc->fCount = colorCount;
desc->fTileMode = mode;
desc->fGradFlags = flags;
desc->fLocalMatrix = localMatrix;
}
// assumes colors is SkColor4f* and pos is SkScalar*
#define EXPAND_1_COLOR(count) \
SkColor4f tmp[2]; \
do { \
if (1 == count) { \
tmp[0] = tmp[1] = colors[0]; \
colors = tmp; \
pos = nullptr; \
count = 2; \
} \
} while (0)
struct ColorStopOptimizer {
ColorStopOptimizer(const SkColor4f* colors, const SkScalar* pos,
int count, SkShader::TileMode mode)
: fColors(colors)
, fPos(pos)
, fCount(count) {
if (!pos || count != 3) {
return;
}
if (SkScalarNearlyEqual(pos[0], 0.0f) &&
SkScalarNearlyEqual(pos[1], 0.0f) &&
SkScalarNearlyEqual(pos[2], 1.0f)) {
if (SkShader::kRepeat_TileMode == mode ||
SkShader::kMirror_TileMode == mode ||
colors[0] == colors[1]) {
// Ignore the leftmost color/pos.
fColors += 1;
fPos += 1;
fCount = 2;
}
} else if (SkScalarNearlyEqual(pos[0], 0.0f) &&
SkScalarNearlyEqual(pos[1], 1.0f) &&
SkScalarNearlyEqual(pos[2], 1.0f)) {
if (SkShader::kRepeat_TileMode == mode ||
SkShader::kMirror_TileMode == mode ||
colors[1] == colors[2]) {
// Ignore the rightmost color/pos.
fCount = 2;
}
}
}
const SkColor4f* fColors;
const SkScalar* fPos;
int fCount;
};
struct ColorConverter {
ColorConverter(const SkColor* colors, int count) {
const float ONE_OVER_255 = 1.f / 255;
for (int i = 0; i < count; ++i) {
fColors4f.push_back({
SkColorGetR(colors[i]) * ONE_OVER_255,
SkColorGetG(colors[i]) * ONE_OVER_255,
SkColorGetB(colors[i]) * ONE_OVER_255,
SkColorGetA(colors[i]) * ONE_OVER_255 });
}
}
SkSTArray<2, SkColor4f, true> fColors4f;
};
sk_sp<SkShader> SkGradientShader::MakeLinear(const SkPoint pts[2],
const SkColor colors[],
const SkScalar pos[], int colorCount,
SkShader::TileMode mode,
uint32_t flags,
const SkMatrix* localMatrix) {
ColorConverter converter(colors, colorCount);
return MakeLinear(pts, converter.fColors4f.begin(), nullptr, pos, colorCount, mode, flags,
localMatrix);
}
sk_sp<SkShader> SkGradientShader::MakeLinear(const SkPoint pts[2],
const SkColor4f colors[],
sk_sp<SkColorSpace> colorSpace,
const SkScalar pos[], int colorCount,
SkShader::TileMode mode,
uint32_t flags,
const SkMatrix* localMatrix) {
if (!pts || !SkScalarIsFinite((pts[1] - pts[0]).length())) {
return nullptr;
}
if (!valid_grad(colors, pos, colorCount, mode)) {
return nullptr;
}
if (1 == colorCount) {
return SkShader::MakeColorShader(colors[0], std::move(colorSpace));
}
if (localMatrix && !localMatrix->invert(nullptr)) {
return nullptr;
}
ColorStopOptimizer opt(colors, pos, colorCount, mode);
SkGradientShaderBase::Descriptor desc;
desc_init(&desc, opt.fColors, std::move(colorSpace), opt.fPos, opt.fCount, mode, flags,
localMatrix);
return sk_make_sp<SkLinearGradient>(pts, desc);
}
sk_sp<SkShader> SkGradientShader::MakeRadial(const SkPoint& center, SkScalar radius,
const SkColor colors[],
const SkScalar pos[], int colorCount,
SkShader::TileMode mode,
uint32_t flags,
const SkMatrix* localMatrix) {
ColorConverter converter(colors, colorCount);
return MakeRadial(center, radius, converter.fColors4f.begin(), nullptr, pos, colorCount, mode,
flags, localMatrix);
}
sk_sp<SkShader> SkGradientShader::MakeRadial(const SkPoint& center, SkScalar radius,
const SkColor4f colors[],
sk_sp<SkColorSpace> colorSpace,
const SkScalar pos[], int colorCount,
SkShader::TileMode mode,
uint32_t flags,
const SkMatrix* localMatrix) {
if (radius <= 0) {
return nullptr;
}
if (!valid_grad(colors, pos, colorCount, mode)) {
return nullptr;
}
if (1 == colorCount) {
return SkShader::MakeColorShader(colors[0], std::move(colorSpace));
}
if (localMatrix && !localMatrix->invert(nullptr)) {
return nullptr;
}
ColorStopOptimizer opt(colors, pos, colorCount, mode);
SkGradientShaderBase::Descriptor desc;
desc_init(&desc, opt.fColors, std::move(colorSpace), opt.fPos, opt.fCount, mode, flags,
localMatrix);
return sk_make_sp<SkRadialGradient>(center, radius, desc);
}
sk_sp<SkShader> SkGradientShader::MakeTwoPointConical(const SkPoint& start,
SkScalar startRadius,
const SkPoint& end,
SkScalar endRadius,
const SkColor colors[],
const SkScalar pos[],
int colorCount,
SkShader::TileMode mode,
uint32_t flags,
const SkMatrix* localMatrix) {
ColorConverter converter(colors, colorCount);
return MakeTwoPointConical(start, startRadius, end, endRadius, converter.fColors4f.begin(),
nullptr, pos, colorCount, mode, flags, localMatrix);
}
sk_sp<SkShader> SkGradientShader::MakeTwoPointConical(const SkPoint& start,
SkScalar startRadius,
const SkPoint& end,
SkScalar endRadius,
const SkColor4f colors[],
sk_sp<SkColorSpace> colorSpace,
const SkScalar pos[],
int colorCount,
SkShader::TileMode mode,
uint32_t flags,
const SkMatrix* localMatrix) {
if (startRadius < 0 || endRadius < 0) {
return nullptr;
}
if (SkScalarNearlyZero((start - end).length()) && SkScalarNearlyZero(startRadius)) {
// We can treat this gradient as radial, which is faster.
return MakeRadial(start, endRadius, colors, std::move(colorSpace), pos, colorCount,
mode, flags, localMatrix);
}
if (!valid_grad(colors, pos, colorCount, mode)) {
return nullptr;
}
if (startRadius == endRadius) {
if (start == end || startRadius == 0) {
return SkShader::MakeEmptyShader();
}
}
if (localMatrix && !localMatrix->invert(nullptr)) {
return nullptr;
}
EXPAND_1_COLOR(colorCount);
ColorStopOptimizer opt(colors, pos, colorCount, mode);
SkGradientShaderBase::Descriptor desc;
desc_init(&desc, opt.fColors, std::move(colorSpace), opt.fPos, opt.fCount, mode, flags,
localMatrix);
return SkTwoPointConicalGradient::Create(start, startRadius, end, endRadius, desc);
}
sk_sp<SkShader> SkGradientShader::MakeSweep(SkScalar cx, SkScalar cy,
const SkColor colors[],
const SkScalar pos[],
int colorCount,
SkShader::TileMode mode,
SkScalar startAngle,
SkScalar endAngle,
uint32_t flags,
const SkMatrix* localMatrix) {
ColorConverter converter(colors, colorCount);
return MakeSweep(cx, cy, converter.fColors4f.begin(), nullptr, pos, colorCount,
mode, startAngle, endAngle, flags, localMatrix);
}
sk_sp<SkShader> SkGradientShader::MakeSweep(SkScalar cx, SkScalar cy,
const SkColor4f colors[],
sk_sp<SkColorSpace> colorSpace,
const SkScalar pos[],
int colorCount,
SkShader::TileMode mode,
SkScalar startAngle,
SkScalar endAngle,
uint32_t flags,
const SkMatrix* localMatrix) {
if (!valid_grad(colors, pos, colorCount, mode)) {
return nullptr;
}
if (1 == colorCount) {
return SkShader::MakeColorShader(colors[0], std::move(colorSpace));
}
if (!SkScalarIsFinite(startAngle) || !SkScalarIsFinite(endAngle) || startAngle >= endAngle) {
return nullptr;
}
if (localMatrix && !localMatrix->invert(nullptr)) {
return nullptr;
}
if (startAngle <= 0 && endAngle >= 360) {
// If the t-range includes [0,1], then we can always use clamping (presumably faster).
mode = SkShader::kClamp_TileMode;
}
ColorStopOptimizer opt(colors, pos, colorCount, mode);
SkGradientShaderBase::Descriptor desc;
desc_init(&desc, opt.fColors, std::move(colorSpace), opt.fPos, opt.fCount, mode, flags,
localMatrix);
const SkScalar t0 = startAngle / 360,
t1 = endAngle / 360;
return sk_make_sp<SkSweepGradient>(SkPoint::Make(cx, cy), t0, t1, desc);
}
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGradientShader)
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLinearGradient)
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRadialGradient)
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSweepGradient)
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient)
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END