| // Copyright 2018 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file is auto-generated from build_workaround_header.py |
| // DO NOT EDIT! |
| |
| #define GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) \ |
| GPU_OP(ADD_AND_TRUE_TO_LOOP_CONDITION, \ |
| add_and_true_to_loop_condition) \ |
| GPU_OP(DISABLE_BLEND_EQUATION_ADVANCED, \ |
| disable_blend_equation_advanced) \ |
| GPU_OP(DISABLE_DISCARD_FRAMEBUFFER, \ |
| disable_discard_framebuffer) \ |
| GPU_OP(DISABLE_DUAL_SOURCE_BLENDING_SUPPORT, \ |
| disable_dual_source_blending_support) \ |
| GPU_OP(DISABLE_TEXTURE_STORAGE, \ |
| disable_texture_storage) \ |
| GPU_OP(DISALLOW_LARGE_INSTANCED_DRAW, \ |
| disallow_large_instanced_draw) \ |
| GPU_OP(EMULATE_ABS_INT_FUNCTION, \ |
| emulate_abs_int_function) \ |
| GPU_OP(FLUSH_ON_FRAMEBUFFER_CHANGE, \ |
| flush_on_framebuffer_change) \ |
| GPU_OP(FORCE_UPDATE_SCISSOR_STATE_WHEN_BINDING_FBO0, \ |
| force_update_scissor_state_when_binding_fbo0) \ |
| GPU_OP(GL_CLEAR_BROKEN, \ |
| gl_clear_broken) \ |
| GPU_OP(MAX_FRAGMENT_UNIFORM_VECTORS_32, \ |
| max_fragment_uniform_vectors_32) \ |
| GPU_OP(MAX_MSAA_SAMPLE_COUNT_4, \ |
| max_msaa_sample_count_4) \ |
| GPU_OP(PACK_PARAMETERS_WORKAROUND_WITH_PACK_BUFFER, \ |
| pack_parameters_workaround_with_pack_buffer) \ |
| GPU_OP(REMOVE_POW_WITH_CONSTANT_EXPONENT, \ |
| remove_pow_with_constant_exponent) \ |
| GPU_OP(REWRITE_DO_WHILE_LOOPS, \ |
| rewrite_do_while_loops) \ |
| GPU_OP(UNBIND_ATTACHMENTS_ON_BOUND_RENDER_FBO_DELETE, \ |
| unbind_attachments_on_bound_render_fbo_delete) \ |
| GPU_OP(UNFOLD_SHORT_CIRCUIT_AS_TERNARY_OPERATION, \ |
| unfold_short_circuit_as_ternary_operation) \ |
| // The End |