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/*
* Copyright 2020 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKSL_POOL
#define SKSL_POOL
#include <memory>
namespace SkSL {
class IRNode;
struct PoolData;
class Pool {
public:
~Pool();
// Creates a pool to store newly-created IRNodes during program creation and attaches it to the
// current thread. When your program is complete, call pool->detachFromThread() to transfer
// ownership of those nodes. Before destroying any of the program's nodes, reattach the pool via
// pool->attachToThread(). It is an error to call CreatePoolOnThread if a pool is already
// attached to the current thread.
static std::unique_ptr<Pool> CreatePoolOnThread(int nodesInPool);
// Once a pool has been created and the ephemeral work has completed, detach it from its thread.
// It is an error to call this while no pool is attached.
void detachFromThread();
// Reattaches a pool to the current thread. It is an error to call this while a pool is already
// attached.
void attachToThread();
// Retrieves a node from the thread pool. If the pool is exhausted, this will allocate a node.
static void* AllocIRNode();
// Releases a node that was created by AllocIRNode. This will return it to the pool, or free it,
// as appropriate. Make sure to free all nodes, since some of them may be real allocations.
static void FreeIRNode(void* node_v);
private:
Pool() = default; // use CreatePoolOnThread to make a pool
PoolData* fData = nullptr;
};
} // namespace SkSL
#endif