| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 testInputs; |
| float4 colorBlack; |
| float4 colorGreen; |
| float4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| |
| |
| |
| |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float4 _1_v = _uniforms.testInputs; |
| int4 _2_i = int4(_uniforms.colorBlack); |
| float _3_x = _1_v[_2_i.x]; |
| float _4_y = _1_v[_2_i.y]; |
| float _5_z = _1_v[_2_i.z]; |
| float _6_w = _1_v[_2_i.w]; |
| _out.sk_FragColor = all(float4(_3_x, _4_y, _5_z, _6_w) == float4(-1.25, -1.25, -1.25, 0.0)) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| |
| } |