blob: 52941a8b59f0b0f6e45a40da44613a717e96b552 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 testInputs;
float4 colorBlack;
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float4 _1_v = _uniforms.testInputs;
int4 _2_i = int4(_uniforms.colorBlack);
float _3_x = _1_v[_2_i.x];
float _4_y = _1_v[_2_i.y];
float _5_z = _1_v[_2_i.z];
float _6_w = _1_v[_2_i.w];
_out.sk_FragColor = all(float4(_3_x, _4_y, _5_z, _6_w) == float4(-1.25, -1.25, -1.25, 0.0)) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}