blob: 287a75098d80cab0d20fb36010fb5819694a69f6 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
thread float2x2& operator*=(thread float2x2& left, thread const float2x2& right) {
left = left * right;
return left;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float2x2 _1_m3 = float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
_1_m3 *= float2x2(1.0);
float2x2 _2_m5 = float2x2(float2x2(float2(1.0, 2.0), float2(3.0, 4.0))[0].x);
float2x2 _3_m6 = float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
_3_m6 += _2_m5;
float4x4 _4_m11 = float4x4(2.0);
_4_m11 -= float4x4(1.0);
float2x2 _6_m3 = float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
_6_m3 *= float2x2(1.0);
float2x2 _7_m5 = float2x2(float2x2(float2(1.0, 2.0), float2(3.0, 4.0))[0].x);
float2x2 _8_m6 = float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
_8_m6 += _7_m5;
float4x4 _9_m11 = float4x4(2.0);
_9_m11 -= float4x4(1.0);
_out.sk_FragColor = _uniforms.colorGreen;
return _out;
}