| |
| out vec4 sk_FragColor; |
| uniform vec4 colorRed; |
| uniform vec4 colorGreen; |
| vec4 main() { |
| bool _1_ok = true; |
| float _2_x = 34.0; |
| _1_ok = true; |
| _2_x = 30.0; |
| _1_ok = true; |
| _2_x = 64.0; |
| _1_ok = true; |
| _2_x = 16.0; |
| _1_ok = true; |
| _2_x = 19.0; |
| _1_ok = true; |
| _2_x = 1.0; |
| _1_ok = true; |
| _2_x = -2.0; |
| _1_ok = true; |
| _2_x = 3.0; |
| _1_ok = true; |
| _2_x = -4.0; |
| _1_ok = true; |
| _2_x = 5.0; |
| _1_ok = true; |
| _2_x = -6.0; |
| _1_ok = true; |
| _2_x = 7.0; |
| _1_ok = true; |
| _2_x = -8.0; |
| _1_ok = true; |
| _2_x = 9.0; |
| _1_ok = true; |
| _2_x = -10.0; |
| _1_ok = true; |
| _2_x = 11.0; |
| _1_ok = true; |
| _2_x = -12.0; |
| _1_ok = true; |
| float _3_unknown = sqrt(4.0); |
| _2_x = _3_unknown; |
| _1_ok = _2_x == _3_unknown; |
| _2_x = _3_unknown; |
| _1_ok = _1_ok && _2_x == _3_unknown; |
| _2_x = _3_unknown; |
| _1_ok = _1_ok && _2_x == _3_unknown; |
| _2_x = 0.0; |
| _2_x = _3_unknown; |
| _1_ok = _1_ok && _2_x == _3_unknown; |
| _2_x = _3_unknown; |
| _1_ok = _1_ok && _2_x == _3_unknown; |
| _2_x = 0.0; |
| _2_x = _3_unknown; |
| _1_ok = _1_ok && _2_x == _3_unknown; |
| _2_x = 0.0; |
| _2_x += 1.0; |
| _1_ok = _1_ok && _2_x == 1.0; |
| _1_ok = _1_ok && _2_x == 1.0; |
| _2_x -= 2.0; |
| _1_ok = _1_ok && _2_x == -1.0; |
| _1_ok = _1_ok && _2_x == -1.0; |
| _1_ok = _1_ok && _2_x == -1.0; |
| _2_x *= 2.0; |
| _1_ok = _1_ok && _2_x == -2.0; |
| _1_ok = _1_ok && _2_x == -2.0; |
| _2_x /= 2.0; |
| _1_ok = _1_ok && _2_x == -1.0; |
| return _1_ok ? colorGreen : colorRed; |
| |
| } |