|  | /* | 
|  | * Copyright 2006 The Android Open Source Project | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #ifndef SkCoreBlitters_DEFINED | 
|  | #define SkCoreBlitters_DEFINED | 
|  |  | 
|  | #include "SkBitmapProcShader.h" | 
|  | #include "SkBlitter.h" | 
|  | #include "SkBlitRow.h" | 
|  | #include "SkShader.h" | 
|  | #include "SkSmallAllocator.h" | 
|  |  | 
|  | class SkRasterBlitter : public SkBlitter { | 
|  | public: | 
|  | SkRasterBlitter(const SkBitmap& device) : fDevice(device) {} | 
|  |  | 
|  | protected: | 
|  | const SkBitmap& fDevice; | 
|  |  | 
|  | private: | 
|  | typedef SkBlitter INHERITED; | 
|  | }; | 
|  |  | 
|  | class SkShaderBlitter : public SkRasterBlitter { | 
|  | public: | 
|  | /** | 
|  | *  The storage for shaderContext is owned by the caller, but the object itself is not. | 
|  | *  The blitter only ensures that the storage always holds a live object, but it may | 
|  | *  exchange that object. | 
|  | */ | 
|  | SkShaderBlitter(const SkBitmap& device, const SkPaint& paint, | 
|  | SkShader::Context* shaderContext); | 
|  | virtual ~SkShaderBlitter(); | 
|  |  | 
|  | /** | 
|  | *  Create a new shader context and uses it instead of the old one if successful. | 
|  | *  Will create the context at the same location as the old one (this is safe | 
|  | *  because the shader itself is unchanged). | 
|  | */ | 
|  | virtual bool resetShaderContext(const SkShader::ContextRec&) SK_OVERRIDE; | 
|  |  | 
|  | virtual SkShader::Context* getShaderContext() const SK_OVERRIDE { return fShaderContext; } | 
|  |  | 
|  | protected: | 
|  | uint32_t            fShaderFlags; | 
|  | const SkShader*     fShader; | 
|  | SkShader::Context*  fShaderContext; | 
|  |  | 
|  | private: | 
|  | // illegal | 
|  | SkShaderBlitter& operator=(const SkShaderBlitter&); | 
|  |  | 
|  | typedef SkRasterBlitter INHERITED; | 
|  | }; | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | class SkA8_Coverage_Blitter : public SkRasterBlitter { | 
|  | public: | 
|  | SkA8_Coverage_Blitter(const SkBitmap& device, const SkPaint& paint); | 
|  | virtual void blitH(int x, int y, int width) SK_OVERRIDE; | 
|  | virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) SK_OVERRIDE; | 
|  | virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; | 
|  | virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE; | 
|  | virtual void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE; | 
|  | virtual const SkBitmap* justAnOpaqueColor(uint32_t*) SK_OVERRIDE; | 
|  | }; | 
|  |  | 
|  | class SkA8_Blitter : public SkRasterBlitter { | 
|  | public: | 
|  | SkA8_Blitter(const SkBitmap& device, const SkPaint& paint); | 
|  | virtual void blitH(int x, int y, int width); | 
|  | virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]); | 
|  | virtual void blitV(int x, int y, int height, SkAlpha alpha); | 
|  | virtual void blitRect(int x, int y, int width, int height); | 
|  | virtual void blitMask(const SkMask&, const SkIRect&); | 
|  | virtual const SkBitmap* justAnOpaqueColor(uint32_t*); | 
|  |  | 
|  | private: | 
|  | unsigned fSrcA; | 
|  |  | 
|  | // illegal | 
|  | SkA8_Blitter& operator=(const SkA8_Blitter&); | 
|  |  | 
|  | typedef SkRasterBlitter INHERITED; | 
|  | }; | 
|  |  | 
|  | class SkA8_Shader_Blitter : public SkShaderBlitter { | 
|  | public: | 
|  | SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint, | 
|  | SkShader::Context* shaderContext); | 
|  | virtual ~SkA8_Shader_Blitter(); | 
|  | virtual void blitH(int x, int y, int width); | 
|  | virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]); | 
|  | virtual void blitMask(const SkMask&, const SkIRect&); | 
|  |  | 
|  | private: | 
|  | SkXfermode* fXfermode; | 
|  | SkPMColor*  fBuffer; | 
|  | uint8_t*    fAAExpand; | 
|  |  | 
|  | // illegal | 
|  | SkA8_Shader_Blitter& operator=(const SkA8_Shader_Blitter&); | 
|  |  | 
|  | typedef SkShaderBlitter INHERITED; | 
|  | }; | 
|  |  | 
|  | //////////////////////////////////////////////////////////////// | 
|  |  | 
|  | class SkARGB32_Blitter : public SkRasterBlitter { | 
|  | public: | 
|  | SkARGB32_Blitter(const SkBitmap& device, const SkPaint& paint); | 
|  | virtual void blitH(int x, int y, int width); | 
|  | virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]); | 
|  | virtual void blitV(int x, int y, int height, SkAlpha alpha); | 
|  | virtual void blitRect(int x, int y, int width, int height); | 
|  | virtual void blitMask(const SkMask&, const SkIRect&); | 
|  | virtual const SkBitmap* justAnOpaqueColor(uint32_t*); | 
|  |  | 
|  | protected: | 
|  | SkColor                fColor; | 
|  | SkPMColor              fPMColor; | 
|  | SkBlitRow::ColorProc   fColor32Proc; | 
|  | SkBlitRow::ColorRectProc fColorRect32Proc; | 
|  |  | 
|  | private: | 
|  | unsigned fSrcA, fSrcR, fSrcG, fSrcB; | 
|  |  | 
|  | // illegal | 
|  | SkARGB32_Blitter& operator=(const SkARGB32_Blitter&); | 
|  |  | 
|  | typedef SkRasterBlitter INHERITED; | 
|  | }; | 
|  |  | 
|  | class SkARGB32_Opaque_Blitter : public SkARGB32_Blitter { | 
|  | public: | 
|  | SkARGB32_Opaque_Blitter(const SkBitmap& device, const SkPaint& paint) | 
|  | : INHERITED(device, paint) { SkASSERT(paint.getAlpha() == 0xFF); } | 
|  | virtual void blitMask(const SkMask&, const SkIRect&); | 
|  |  | 
|  | private: | 
|  | typedef SkARGB32_Blitter INHERITED; | 
|  | }; | 
|  |  | 
|  | class SkARGB32_Black_Blitter : public SkARGB32_Opaque_Blitter { | 
|  | public: | 
|  | SkARGB32_Black_Blitter(const SkBitmap& device, const SkPaint& paint) | 
|  | : INHERITED(device, paint) {} | 
|  | virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]); | 
|  |  | 
|  | private: | 
|  | typedef SkARGB32_Opaque_Blitter INHERITED; | 
|  | }; | 
|  |  | 
|  | class SkARGB32_Shader_Blitter : public SkShaderBlitter { | 
|  | public: | 
|  | SkARGB32_Shader_Blitter(const SkBitmap& device, const SkPaint& paint, | 
|  | SkShader::Context* shaderContext); | 
|  | virtual ~SkARGB32_Shader_Blitter(); | 
|  | virtual void blitH(int x, int y, int width) SK_OVERRIDE; | 
|  | virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; | 
|  | virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE; | 
|  | virtual void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) SK_OVERRIDE; | 
|  | virtual void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE; | 
|  |  | 
|  | private: | 
|  | SkXfermode*         fXfermode; | 
|  | SkPMColor*          fBuffer; | 
|  | SkBlitRow::Proc32   fProc32; | 
|  | SkBlitRow::Proc32   fProc32Blend; | 
|  | bool                fShadeDirectlyIntoDevice; | 
|  | bool                fConstInY; | 
|  |  | 
|  | // illegal | 
|  | SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&); | 
|  |  | 
|  | typedef SkShaderBlitter INHERITED; | 
|  | }; | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | /*  These return the correct subclass of blitter for their device config. | 
|  |  | 
|  | Currently, they make the following assumptions about the state of the | 
|  | paint: | 
|  |  | 
|  | 1. If there is an xfermode, there will also be a shader | 
|  | 2. If there is a colorfilter, there will be a shader that itself handles | 
|  | calling the filter, so the blitter can always ignore the colorfilter obj | 
|  |  | 
|  | These pre-conditions must be handled by the caller, in our case | 
|  | SkBlitter::Choose(...) | 
|  | */ | 
|  |  | 
|  | SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint, | 
|  | SkShader::Context* shaderContext, | 
|  | SkTBlitterAllocator* allocator); | 
|  |  | 
|  | #endif |