Revert "Reland x3 "Drawing YUVA images does not flatten for bicubic.""
This reverts commit 367374894ac5145c25d2e5708904a9d2032b53ac.
Reason for revert: Nexus 5 fails SkiaRenderer readback tests.
Original change's description:
> Reland x3 "Drawing YUVA images does not flatten for bicubic."
>
> Fixes:
>
> Workaround GL_ALPHA texture issue in GM.
>
> Don't crash in GM on null image.
>
> Snap both coords in 1D bicubic (restores old behavior).
>
> This reverts commit 97c98f95962aa6d053bbbd69b97944ea158acb35.
>
> Change-Id: I14bf0f8c6acf87cac0a13b9166fac73a2f3520b0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278862
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
Change-Id: Iac414c19658f9bb26d116926825e57f42893b785
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279049
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/gm/imagefromyuvtextures.cpp b/gm/imagefromyuvtextures.cpp
index 65fed5c..e54b266 100644
--- a/gm/imagefromyuvtextures.cpp
+++ b/gm/imagefromyuvtextures.cpp
@@ -12,6 +12,7 @@
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorFilter.h"
+#include "include/core/SkColorPriv.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkPaint.h"
@@ -19,19 +20,27 @@
#include "include/core/SkPoint.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
+#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
+#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
-#include "include/core/SkYUVAIndex.h"
+#include "include/effects/SkGradientShader.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrContext.h"
#include "include/gpu/GrTypes.h"
+#include "include/private/GrTypesPriv.h"
#include "include/private/SkTo.h"
#include "src/core/SkYUVMath.h"
-#include "tools/Resources.h"
class GrRenderTargetContext;
+static sk_sp<SkColorFilter> yuv_to_rgb_colorfilter() {
+ float m[20];
+ SkColorMatrix_YUV2RGB(kJPEG_SkYUVColorSpace, m);
+ return SkColorFilters::Matrix(m);
+}
+
namespace skiagm {
class ImageFromYUVTextures : public GpuGM {
public:
@@ -44,104 +53,93 @@
return SkString("image_from_yuv_textures");
}
- SkISize onISize() override { return {1420, 610}; }
-
- void onOnceBeforeDraw() override {
- fRGBABmp = this->createBmpAndPlanes("images/mandrill_32.png", fYUVABmps);
+ SkISize onISize() override {
+ // Original image, plus each color space drawn twice
+ int numBitmaps = 2 * (kLastEnum_SkYUVColorSpace + 1) + 1;
+ return SkISize::Make(kBmpSize + 2 * kPad, numBitmaps * (kBmpSize + kPad) + kPad);
}
- SkBitmap createBmpAndPlanes(const char* name, SkBitmap yuvaBmps[4]) {
- SkBitmap bmp;
- if (!GetResourceAsBitmap(name, &bmp)) {
- return {};
- }
- auto ii = SkImageInfo::Make(bmp.dimensions(), kRGBA_8888_SkColorType, kPremul_SkAlphaType);
+ void onOnceBeforeDraw() override {
+ // We create an RGB bitmap and then extract YUV bmps where the U and V bitmaps are
+ // subsampled by 2 in both dimensions.
+ SkPaint paint;
+ constexpr SkColor kColors[] =
+ { SK_ColorBLUE, SK_ColorYELLOW, SK_ColorGREEN, SK_ColorWHITE };
+ paint.setShader(SkGradientShader::MakeRadial(SkPoint::Make(0,0), kBmpSize / 2.f, kColors,
+ nullptr, SK_ARRAY_COUNT(kColors),
+ SkTileMode::kMirror));
+ SkBitmap rgbBmp;
+ auto ii =
+ SkImageInfo::Make(kBmpSize, kBmpSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
+ rgbBmp.allocPixels(ii);
+ SkCanvas canvas(rgbBmp);
+ canvas.drawPaint(paint);
+ SkPMColor* rgbColors = static_cast<SkPMColor*>(rgbBmp.getPixels());
- SkBitmap rgbaBmp;
- rgbaBmp.allocPixels(ii);
- bmp.readPixels(rgbaBmp.pixmap(), 0, 0);
-
- SkImageInfo yaInfo = SkImageInfo::Make(rgbaBmp.dimensions(), kAlpha_8_SkColorType,
- kUnpremul_SkAlphaType);
- yuvaBmps[0].allocPixels(yaInfo);
- SkISize uvSize = {rgbaBmp.width()/2, rgbaBmp.height()/2};
- SkImageInfo uvInfo = SkImageInfo::Make(uvSize, kAlpha_8_SkColorType, kUnpremul_SkAlphaType);
- yuvaBmps[1].allocPixels(uvInfo);
- yuvaBmps[2].allocPixels(uvInfo);
- yuvaBmps[3].allocPixels(yaInfo);
-
- unsigned char* yuvPixels[] = {
- static_cast<unsigned char*>(yuvaBmps[0].getPixels()),
- static_cast<unsigned char*>(yuvaBmps[1].getPixels()),
- static_cast<unsigned char*>(yuvaBmps[2].getPixels()),
- static_cast<unsigned char*>(yuvaBmps[3].getPixels()),
- };
+ SkImageInfo yinfo = SkImageInfo::Make(kBmpSize, kBmpSize, kGray_8_SkColorType,
+ kUnpremul_SkAlphaType);
+ fYUVBmps[0].allocPixels(yinfo);
+ SkImageInfo uinfo = SkImageInfo::Make(kBmpSize / 2, kBmpSize / 2, kGray_8_SkColorType,
+ kUnpremul_SkAlphaType);
+ fYUVBmps[1].allocPixels(uinfo);
+ SkImageInfo vinfo = SkImageInfo::Make(kBmpSize / 2, kBmpSize / 2, kGray_8_SkColorType,
+ kUnpremul_SkAlphaType);
+ fYUVBmps[2].allocPixels(vinfo);
+ unsigned char* yPixels;
+ signed char* uvPixels[2];
+ yPixels = static_cast<unsigned char*>(fYUVBmps[0].getPixels());
+ uvPixels[0] = static_cast<signed char*>(fYUVBmps[1].getPixels());
+ uvPixels[1] = static_cast<signed char*>(fYUVBmps[2].getPixels());
float m[20];
SkColorMatrix_RGB2YUV(kJPEG_SkYUVColorSpace, m);
// Here we encode using the kJPEG_SkYUVColorSpace (i.e., full-swing Rec 601) even though
// we will draw it with all the supported yuv color spaces when converted back to RGB
- for (int j = 0; j < yaInfo.height(); ++j) {
- for (int i = 0; i < yaInfo.width(); ++i) {
- auto rgba = *rgbaBmp.getAddr32(i, j);
- auto r = (rgba & 0x000000ff) >> 0;
- auto g = (rgba & 0x0000ff00) >> 8;
- auto b = (rgba & 0x00ff0000) >> 16;
- auto a = (rgba & 0xff000000) >> 24;
- yuvPixels[0][j*yaInfo.width() + i] = SkToU8(
- sk_float_round2int(m[0]*r + m[1]*g + m[2]*b + m[3]*a + 255*m[4]));
- yuvPixels[3][j*yaInfo.width() + i] = SkToU8(sk_float_round2int(
- m[15]*r + m[16]*g + m[17]*b + m[18]*a + 255*m[19]));
- }
+ for (int i = 0; i < kBmpSize * kBmpSize; ++i) {
+ auto r = (rgbColors[i] & 0x000000ff) >> 0;
+ auto g = (rgbColors[i] & 0x0000ff00) >> 8;
+ auto b = (rgbColors[i] & 0x00ff0000) >> 16;
+ auto a = (rgbColors[i] & 0xff000000) >> 24;
+ yPixels[i] = SkToU8(sk_float_round2int(m[0]*r + m[1]*g + m[2]*b + m[3]*a + 255*m[4]));
}
- for (int j = 0; j < uvInfo.height(); ++j) {
- for (int i = 0; i < uvInfo.width(); ++i) {
+ for (int j = 0; j < kBmpSize / 2; ++j) {
+ for (int i = 0; i < kBmpSize / 2; ++i) {
// Average together 4 pixels of RGB.
int rgba[] = {0, 0, 0, 0};
for (int y = 0; y < 2; ++y) {
for (int x = 0; x < 2; ++x) {
- auto src = *rgbaBmp.getAddr32(2 * i + x, 2 * j + y);
- rgba[0] += (src & 0x000000ff) >> 0;
- rgba[1] += (src & 0x0000ff00) >> 8;
- rgba[2] += (src & 0x00ff0000) >> 16;
- rgba[3] += (src & 0xff000000) >> 24;
+ int rgbIndex = (2 * j + y) * kBmpSize + 2 * i + x;
+ rgba[0] += (rgbColors[rgbIndex] & 0x000000ff) >> 0;
+ rgba[1] += (rgbColors[rgbIndex] & 0x0000ff00) >> 8;
+ rgba[2] += (rgbColors[rgbIndex] & 0x00ff0000) >> 16;
+ rgba[3] += (rgbColors[rgbIndex] & 0xff000000) >> 24;
}
}
for (int c = 0; c < 4; ++c) {
rgba[c] /= 4;
}
- int uvIndex = j*uvInfo.width() + i;
- yuvPixels[1][uvIndex] = SkToU8(sk_float_round2int(
+ int uvIndex = j * kBmpSize / 2 + i;
+ uvPixels[0][uvIndex] = SkToU8(sk_float_round2int(
m[5]*rgba[0] + m[6]*rgba[1] + m[7]*rgba[2] + m[8]*rgba[3] + 255*m[9]));
- yuvPixels[2][uvIndex] = SkToU8(sk_float_round2int(
+ uvPixels[1][uvIndex] = SkToU8(sk_float_round2int(
m[10]*rgba[0] + m[11]*rgba[1] + m[12]*rgba[2] + m[13]*rgba[3] + 255*m[14]));
}
}
- return rgbaBmp;
+ fRGBImage = SkImage::MakeRasterCopy(SkPixmap(rgbBmp.info(), rgbColors, rgbBmp.rowBytes()));
}
- void createYUVTextures(SkBitmap bmps[4], GrContext* context, GrBackendTexture textures[4]) {
- for (int i = 0; i < 4; ++i) {
- SkASSERT(bmps[i].width() == SkToInt(bmps[i].rowBytes()));
- // To skirt issues of whether createBackendTexture() will return a single channel
- // red or alpha backend format texture we use a RGBA pixmap and assume no swizzling
- // happens in the upload here.
- SkBitmap tmp;
- tmp.allocPixels(bmps[i].info().makeColorType(kRGBA_8888_SkColorType));
- // This draw writes the same value to all four channels of tmp.
- SkCanvas canvas(tmp);
- SkPaint paint;
- paint.setColor(SK_ColorWHITE);
- paint.setBlendMode(SkBlendMode::kSrc);
- canvas.drawBitmap(bmps[i], 0, 0, &paint);
- textures[i] = context->createBackendTexture(tmp.pixmap(), GrRenderable::kNo,
- GrProtected::kNo);
+ void createYUVTextures(GrContext* context, GrBackendTexture yuvTextures[3]) {
+ for (int i = 0; i < 3; ++i) {
+ SkASSERT(fYUVBmps[i].width() == SkToInt(fYUVBmps[i].rowBytes()));
+ yuvTextures[i] = context->createBackendTexture(&fYUVBmps[i].pixmap(), 1,
+ GrRenderable::kNo, GrProtected::kNo);
}
}
- void createResultTexture(GrContext* context, SkISize size, GrBackendTexture* resultTexture) {
+ void createResultTexture(GrContext* context, int width, int height,
+ GrBackendTexture* resultTexture) {
*resultTexture = context->createBackendTexture(
- size.width(), size.height(), kRGBA_8888_SkColorType, SkColors::kTransparent,
+ width, height, kRGBA_8888_SkColorType, SkColors::kTransparent,
GrMipMapped::kNo, GrRenderable::kYes, GrProtected::kNo);
}
@@ -160,103 +158,67 @@
}
void onDraw(GrContext* context, GrRenderTargetContext*, SkCanvas* canvas) override {
- GrBackendTexture yuvaTextures[4];
- // Because of the workaround in createYUVTextures() the actual channels don't matter here.
- static constexpr SkYUVAIndex kIndices[] = {
- {0, SkColorChannel::kR},
- {1, SkColorChannel::kR},
- {2, SkColorChannel::kR},
- {3, SkColorChannel::kR},
- };
- this->createYUVTextures(fYUVABmps, context, yuvaTextures);
- auto image1 = SkImage::MakeFromYUVATextures(context,
- kJPEG_SkYUVColorSpace,
- yuvaTextures,
- kIndices,
- fRGBABmp.dimensions(),
- kTopLeft_GrSurfaceOrigin);
+ // draw the original
+ SkScalar yOffset = kPad;
+ canvas->drawImage(fRGBImage.get(), kPad, yOffset);
+ yOffset += kBmpSize + kPad;
- GrBackendTexture resultTexture;
- this->createResultTexture(context, fRGBABmp.dimensions(), &resultTexture);
- auto image2 = SkImage::MakeFromYUVTexturesCopyWithExternalBackend(context,
- kJPEG_SkYUVColorSpace,
- yuvaTextures,
- kTopLeft_GrSurfaceOrigin,
- resultTexture);
+ for (int space = kJPEG_SkYUVColorSpace; space <= kLastEnum_SkYUVColorSpace; ++space) {
+ GrBackendTexture yuvTextures[3];
+ this->createYUVTextures(context, yuvTextures);
+ auto image = SkImage::MakeFromYUVTexturesCopy(context,
+ static_cast<SkYUVColorSpace>(space),
+ yuvTextures,
+ kTopLeft_GrSurfaceOrigin);
+ this->deleteBackendTextures(context, yuvTextures, 3);
- auto draw_image = [canvas](SkImage* image, SkFilterQuality fq) -> SkSize {
- if (!image) {
- return {0, 0};
- }
SkPaint paint;
- paint.setFilterQuality(fq);
- canvas->drawImage(image, 0, 0, &paint);
- return {SkIntToScalar(image->width()), SkIntToScalar(image->height())};
- };
-
- auto draw_image_rect = [canvas](SkImage* image, SkFilterQuality fq) -> SkSize {
- if (!image) {
- return {0, 0};
+ if (kIdentity_SkYUVColorSpace == space) {
+ // The identity color space needs post-processing to appear correct
+ paint.setColorFilter(yuv_to_rgb_colorfilter());
}
- SkPaint paint;
- paint.setFilterQuality(fq);
- auto subset = SkRect::Make(image->dimensions());
- subset.inset(subset.width() * .05f, subset.height() * .1f);
- auto dst = SkRect::MakeWH(subset.width(), subset.height());
- canvas->drawImageRect(image, subset, dst, &paint);
- return {dst.width(), dst.height()};
- };
- auto draw_image_shader = [canvas](SkImage* image, SkFilterQuality fq) -> SkSize {
- if (!image) {
- return {0, 0};
- }
- SkMatrix m;
- m.setRotate(45, image->width()/2.f, image->height()/2.f);
- auto shader = image->makeShader(SkTileMode::kMirror, SkTileMode::kDecal, m);
- SkPaint paint;
- paint.setFilterQuality(fq);
- paint.setShader(std::move(shader));
- auto rect = SkRect::MakeWH(image->width() * 1.3f, image->height());
- canvas->drawRect(rect, paint);
- return {rect.width(), rect.height()};
- };
-
- canvas->translate(kPad, kPad);
- using DrawSig = SkSize(SkImage* image, SkFilterQuality fq);
- using DF = std::function<DrawSig>;
- for (const auto& draw : {DF(draw_image), DF(draw_image_rect), DF(draw_image_shader)}) {
- for (auto scale : {1.f, 4.f, 0.75f}) {
- SkScalar h = 0;
- canvas->save();
- for (auto fq : {kNone_SkFilterQuality, kLow_SkFilterQuality,
- kMedium_SkFilterQuality, kHigh_SkFilterQuality}) {
- canvas->save();
- canvas->scale(scale, scale);
- auto s1 = draw(image1.get(), fq);
- canvas->restore();
- canvas->translate(kPad + SkScalarCeilToScalar(scale*s1.width()), 0);
- canvas->save();
- canvas->scale(scale, scale);
- auto s2 = draw(image2.get(), fq);
- canvas->restore();
- canvas->translate(kPad + SkScalarCeilToScalar(scale*s2.width()), 0);
- h = std::max({h, s1.height(), s2.height()});
- }
- canvas->restore();
- canvas->translate(0, kPad + SkScalarCeilToScalar(scale*h));
- }
+ canvas->drawImage(image.get(), kPad, yOffset, &paint);
+ yOffset += kBmpSize + kPad;
}
- this->deleteBackendTextures(context, &resultTexture, 1);
- this->deleteBackendTextures(context, yuvaTextures, 4);
+ for (int space = kJPEG_SkYUVColorSpace; space <= kLastEnum_SkYUVColorSpace; ++space) {
+ GrBackendTexture yuvTextures[3];
+ GrBackendTexture resultTexture;
+ this->createYUVTextures(context, yuvTextures);
+ this->createResultTexture(
+ context, yuvTextures[0].width(), yuvTextures[0].height(), &resultTexture);
+ auto image = SkImage::MakeFromYUVTexturesCopyWithExternalBackend(
+ context,
+ static_cast<SkYUVColorSpace>(space),
+ yuvTextures,
+ kTopLeft_GrSurfaceOrigin,
+ resultTexture);
+
+ SkPaint paint;
+ if (kIdentity_SkYUVColorSpace == space) {
+ // The identity color space needs post-processing to appear correct
+ paint.setColorFilter(yuv_to_rgb_colorfilter());
+ }
+ canvas->drawImage(image.get(), kPad, yOffset, &paint);
+ yOffset += kBmpSize + kPad;
+
+ GrBackendTexture texturesToDelete[4]{
+ yuvTextures[0],
+ yuvTextures[1],
+ yuvTextures[2],
+ resultTexture,
+ };
+ this->deleteBackendTextures(context, texturesToDelete, 4);
+ }
}
private:
- SkBitmap fRGBABmp;
- SkBitmap fYUVABmps[4];
+ sk_sp<SkImage> fRGBImage;
+ SkBitmap fYUVBmps[3];
static constexpr SkScalar kPad = 10.0f;
+ static constexpr int kBmpSize = 32;
typedef GM INHERITED;
};
diff --git a/src/gpu/GrImageTextureMaker.cpp b/src/gpu/GrImageTextureMaker.cpp
index 71c2d26..5a4f7e7 100644
--- a/src/gpu/GrImageTextureMaker.cpp
+++ b/src/gpu/GrImageTextureMaker.cpp
@@ -11,7 +11,6 @@
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/SkGr.h"
-#include "src/gpu/effects/GrBicubicEffect.h"
#include "src/gpu/effects/GrYUVtoRGBEffect.h"
#include "src/image/SkImage_GpuYUVA.h"
#include "src/image/SkImage_Lazy.h"
@@ -66,18 +65,17 @@
GrSamplerState::WrapMode wrapX,
GrSamplerState::WrapMode wrapY,
const GrSamplerState::Filter* filterOrNullForBicubic) {
- // Check whether it's already been flattened.
- if (fImage->fRGBView.proxy()) {
+ // Check simple cases to see if we need to fall back to flattening the image (or whether it's
+ // already been flattened.)
+ if (!filterOrNullForBicubic || fImage->fRGBView.proxy()) {
return this->INHERITED::createFragmentProcessor(
textureMatrix, constraintRect, filterConstraint, coordsLimitedToConstraintRect,
wrapX, wrapY, filterOrNullForBicubic);
}
- GrSamplerState::Filter filter =
- filterOrNullForBicubic ? *filterOrNullForBicubic : GrSamplerState::Filter::kNearest;
-
// Check to see if the client has given us pre-mipped textures or we can generate them
// If not, fall back to bilerp. Also fall back to bilerp when a domain is requested
+ GrSamplerState::Filter filter = *filterOrNullForBicubic;
if (GrSamplerState::Filter::kMipMap == filter &&
(filterConstraint == GrTextureProducer::kYes_FilterConstraint ||
!fImage->setupMipmapsForPlanes(this->context()))) {
@@ -93,13 +91,8 @@
}
const auto& caps = *fImage->context()->priv().caps();
- const SkMatrix& m = filterOrNullForBicubic ? textureMatrix : SkMatrix::I();
auto fp = GrYUVtoRGBEffect::Make(fImage->fViews, fImage->fYUVAIndices, fImage->fYUVColorSpace,
- filter, caps, m, domain);
- if (!filterOrNullForBicubic) {
- fp = GrBicubicEffect::Make(std::move(fp), fImage->alphaType(), textureMatrix,
- GrBicubicEffect::Direction::kXY);
- }
+ filter, caps, textureMatrix, domain);
if (fImage->fFromColorSpace) {
fp = GrColorSpaceXformEffect::Make(std::move(fp), fImage->fFromColorSpace.get(),
fImage->alphaType(), fImage->colorSpace());
diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp
index d16ec0d..d7f3933 100644
--- a/src/gpu/effects/GrBicubicEffect.cpp
+++ b/src/gpu/effects/GrBicubicEffect.cpp
@@ -19,12 +19,22 @@
void emitCode(EmitArgs&) override;
private:
+ void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override;
+
+ UniformHandle fDimensions;
+ GrTextureDomain::GLDomain fDomain;
+
typedef GrGLSLFragmentProcessor INHERITED;
};
void GrBicubicEffect::Impl::emitCode(EmitArgs& args) {
const GrBicubicEffect& bicubicEffect = args.fFp.cast<GrBicubicEffect>();
+ GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
+ fDimensions = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, "Dimensions");
+
+ const char* dims = uniformHandler->getUniformCStr(fDimensions);
+
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0].fVaryingPoint);
@@ -51,14 +61,13 @@
"-9.0 / 18.0, 0.0 / 18.0, 9.0 / 18.0, 0.0 / 18.0,"
"15.0 / 18.0, -36.0 / 18.0, 27.0 / 18.0, -6.0 / 18.0,"
"-7.0 / 18.0, 21.0 / 18.0, -21.0 / 18.0, 7.0 / 18.0);");
- fragBuilder->codeAppendf("float2 coord = %s - float2(0.5);", coords2D.c_str());
- // We determine our fractional offset (f) within the texel. We then snap coord to a texel
- // center. The snap prevents cases where the starting coords are near a texel boundary and
- // offsets with imperfect precision would cause us to skip/double hit a texel.
- // The use of "texel" above is somewhat abstract as we're sampling a child processor. It is
- // assumed the child processor represents something akin to a nearest neighbor sampled texture.
- fragBuilder->codeAppend("half2 f = half2(fract(coord));");
- fragBuilder->codeAppend("coord += half2(0.5) - f;");
+ fragBuilder->codeAppendf("float2 coord = %s - %s.xy * float2(0.5);", coords2D.c_str(), dims);
+ // We unnormalize the coord in order to determine our fractional offset (f) within the texel
+ // We then snap coord to a texel center and renormalize. The snap prevents cases where the
+ // starting coords are near a texel boundary and accumulations of dims would cause us to skip/
+ // double hit a texel.
+ fragBuilder->codeAppendf("half2 f = half2(fract(coord * %s.zw));", dims);
+ fragBuilder->codeAppendf("coord = coord + (half2(0.5) - f) * %s.xy;", dims);
if (bicubicEffect.fDirection == GrBicubicEffect::Direction::kXY) {
fragBuilder->codeAppend(
"half4 wx = kMitchellCoefficients * half4(1.0, f.x, f.x * f.x, f.x * f.x * f.x);");
@@ -68,7 +77,7 @@
for (int y = 0; y < 4; ++y) {
for (int x = 0; x < 4; ++x) {
SkString coord;
- coord.printf("coord + float2(%d, %d)", x - 1, y - 1);
+ coord.printf("coord + %s.xy * float2(%d, %d)", dims, x - 1, y - 1);
auto childStr =
this->invokeChild(0, args, SkSL::String(coord.c_str(), coord.size()));
fragBuilder->codeAppendf("rowColors[%d] = %s;", x, childStr.c_str());
@@ -81,18 +90,14 @@
fragBuilder->codeAppend(
"half4 bicubicColor = wy.x * s0 + wy.y * s1 + wy.z * s2 + wy.w * s3;");
} else {
- const char* d = bicubicEffect.fDirection == Direction::kX ? "x" : "y";
- fragBuilder->codeAppendf("half v = f.%s;", d);
+ // One of the dims.xy values will be zero. So v here selects the nonzero value of f.
+ fragBuilder->codeAppend("half v = f.x + f.y;");
fragBuilder->codeAppend("half v2 = v * v;");
fragBuilder->codeAppend("half4 w = kMitchellCoefficients * half4(1.0, v, v2, v2 * v);");
fragBuilder->codeAppend("half4 c[4];");
for (int i = 0; i < 4; ++i) {
SkString coord;
- if (bicubicEffect.fDirection == Direction::kX) {
- coord.printf("float2(coord.x + %d, coord.y)", i - 1);
- } else {
- coord.printf("float2(coord.x, coord.y + %d)", i - 1);
- }
+ coord.printf("coord + %s.xy * half(%d)", dims, i - 1);
auto childStr = this->invokeChild(0, args, SkSL::String(coord.c_str(), coord.size()));
fragBuilder->codeAppendf("c[%d] = %s;", i, childStr.c_str());
}
@@ -113,14 +118,42 @@
fragBuilder->codeAppendf("%s = bicubicColor * %s;", args.fOutputColor, args.fInputColor);
}
+void GrBicubicEffect::Impl::onSetData(const GrGLSLProgramDataManager& pdman,
+ const GrFragmentProcessor& processor) {
+ const GrBicubicEffect& bicubicEffect = processor.cast<GrBicubicEffect>();
+ // Currently we only ever construct with GrTextureEffect and always take its
+ // coord transform as our own.
+ SkASSERT(bicubicEffect.fCoordTransform.peekTexture());
+ SkISize textureDims = bicubicEffect.fCoordTransform.peekTexture()->dimensions();
+
+ float dims[4] = {0, 0, 0, 0};
+ if (bicubicEffect.fDirection != GrBicubicEffect::Direction::kY) {
+ if (bicubicEffect.fCoordTransform.normalize()) {
+ dims[0] = 1.f / textureDims.width();
+ dims[2] = textureDims.width();
+ } else {
+ dims[0] = dims[2] = 1.f;
+ }
+ }
+ if (bicubicEffect.fDirection != GrBicubicEffect::Direction::kX) {
+ if (bicubicEffect.fCoordTransform.normalize()) {
+ dims[1] = 1.f / textureDims.height();
+ dims[3] = textureDims.height();
+ } else {
+ dims[1] = dims[3] = 1.f;
+ }
+ }
+ pdman.set4fv(fDimensions, 1, dims);
+}
+
std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::Make(GrSurfaceProxyView view,
SkAlphaType alphaType,
const SkMatrix& matrix,
Direction direction) {
- auto fp = GrTextureEffect::Make(std::move(view), alphaType, SkMatrix::I());
+ auto fp = GrTextureEffect::Make(std::move(view), alphaType, matrix);
auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul;
return std::unique_ptr<GrFragmentProcessor>(
- new GrBicubicEffect(std::move(fp), matrix, direction, clamp));
+ new GrBicubicEffect(std::move(fp), direction, clamp));
}
std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::Make(GrSurfaceProxyView view,
@@ -132,10 +165,10 @@
const GrCaps& caps) {
GrSamplerState sampler(wrapX, wrapY, GrSamplerState::Filter::kNearest);
std::unique_ptr<GrFragmentProcessor> fp;
- fp = GrTextureEffect::Make(std::move(view), alphaType, SkMatrix::I(), sampler, caps);
+ fp = GrTextureEffect::Make(std::move(view), alphaType, matrix, sampler, caps);
auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul;
return std::unique_ptr<GrFragmentProcessor>(
- new GrBicubicEffect(std::move(fp), matrix, direction, clamp));
+ new GrBicubicEffect(std::move(fp), direction, clamp));
}
std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::MakeSubset(
@@ -149,32 +182,23 @@
const GrCaps& caps) {
GrSamplerState sampler(wrapX, wrapY, GrSamplerState::Filter::kNearest);
std::unique_ptr<GrFragmentProcessor> fp;
- fp = GrTextureEffect::MakeSubset(
- std::move(view), alphaType, SkMatrix::I(), sampler, subset, caps);
+ fp = GrTextureEffect::MakeSubset(std::move(view), alphaType, matrix, sampler, subset, caps);
auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul;
return std::unique_ptr<GrFragmentProcessor>(
- new GrBicubicEffect(std::move(fp), matrix, direction, clamp));
-}
-
-std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::Make(std::unique_ptr<GrFragmentProcessor> fp,
- SkAlphaType alphaType,
- const SkMatrix& matrix,
- Direction direction) {
- auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul;
- return std::unique_ptr<GrFragmentProcessor>(
- new GrBicubicEffect(std::move(fp), matrix, direction, clamp));
+ new GrBicubicEffect(std::move(fp), direction, clamp));
}
GrBicubicEffect::GrBicubicEffect(std::unique_ptr<GrFragmentProcessor> fp,
- const SkMatrix& matrix,
Direction direction,
Clamp clamp)
: INHERITED(kGrBicubicEffect_ClassID, ProcessorOptimizationFlags(fp.get()))
- , fCoordTransform(matrix)
, fDirection(direction)
, fClamp(clamp) {
- fp->setSampledWithExplicitCoords(true);
+ SkASSERT(fp->numCoordTransforms() == 1);
+ fCoordTransform = fp->coordTransform(0);
this->addCoordTransform(&fCoordTransform);
+ fp->coordTransform(0) = {};
+ fp->setSampledWithExplicitCoords(true);
this->registerChildProcessor(std::move(fp));
}
@@ -191,7 +215,8 @@
void GrBicubicEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
- uint32_t key = static_cast<uint32_t>(fDirection) | (static_cast<uint32_t>(fClamp) << 2);
+ uint32_t key = (fDirection == GrBicubicEffect::Direction::kXY)
+ | (static_cast<uint32_t>(fClamp) << 1);
b->add32(key);
}
@@ -202,10 +227,6 @@
return fDirection == that.fDirection && fClamp == that.fClamp;
}
-SkPMColor4f GrBicubicEffect::constantOutputForConstantInput(const SkPMColor4f& input) const {
- return GrFragmentProcessor::ConstantOutputForConstantInput(this->childProcessor(0), input);
-}
-
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrBicubicEffect);
#if GR_TEST_UTILS
@@ -222,42 +243,24 @@
direction = Direction::kXY;
break;
}
+ auto [view, ct, at] = d->randomView();
auto m = GrTest::TestMatrix(d->fRandom);
- switch (d->fRandom->nextULessThan(3)) {
- case 0: {
- auto [view, ct, at] = d->randomView();
- GrSamplerState::WrapMode wm[2];
- GrTest::TestWrapModes(d->fRandom, wm);
+ if (d->fRandom->nextBool()) {
+ GrSamplerState::WrapMode wm[2];
+ GrTest::TestWrapModes(d->fRandom, wm);
- if (d->fRandom->nextBool()) {
- SkRect subset;
- subset.fLeft = d->fRandom->nextSScalar1() * view.width();
- subset.fTop = d->fRandom->nextSScalar1() * view.height();
- subset.fRight = d->fRandom->nextSScalar1() * view.width();
- subset.fBottom = d->fRandom->nextSScalar1() * view.height();
- subset.sort();
- return MakeSubset(
- std::move(view), at, m, wm[0], wm[1], subset, direction, *d->caps());
- }
- return Make(std::move(view), at, m, wm[0], wm[1], direction, *d->caps());
+ if (d->fRandom->nextBool()) {
+ SkRect subset;
+ subset.fLeft = d->fRandom->nextSScalar1() * view.width();
+ subset.fTop = d->fRandom->nextSScalar1() * view.height();
+ subset.fRight = d->fRandom->nextSScalar1() * view.width();
+ subset.fBottom = d->fRandom->nextSScalar1() * view.height();
+ subset.sort();
+ return MakeSubset(std::move(view), at, m, wm[0], wm[1], subset, direction, *d->caps());
}
- case 1: {
- auto [view, ct, at] = d->randomView();
- return Make(std::move(view), at, m, direction);
- }
- default: {
- SkAlphaType at;
- do {
- at = static_cast<SkAlphaType>(d->fRandom->nextULessThan(kLastEnum_SkAlphaType + 1));
- } while (at != kUnknown_SkAlphaType);
- std::unique_ptr<GrFragmentProcessor> fp;
- // We have a restriction that explicit coords only work for FPs with zero or one
- // coord transform.
- do {
- fp = GrProcessorUnitTest::MakeChildFP(d);
- } while (fp->numCoordTransforms() > 1);
- return Make(std::move(fp), at, m, direction);
- }
+ return Make(std::move(view), at, m, wm[0], wm[1], direction, *d->caps());
+ } else {
+ return Make(std::move(view), at, m, direction);
}
}
#endif
diff --git a/src/gpu/effects/GrBicubicEffect.h b/src/gpu/effects/GrBicubicEffect.h
index 51b43f6..1ad5688 100644
--- a/src/gpu/effects/GrBicubicEffect.h
+++ b/src/gpu/effects/GrBicubicEffect.h
@@ -66,16 +66,6 @@
const SkRect& subset,
Direction,
const GrCaps&);
-
- /**
- * Make a Mitchell filter of a another fragment processor. The bicubic filter assumes that the
- * discrete samples of the provided processor are at half-integer coords.
- */
- static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor>,
- SkAlphaType,
- const SkMatrix&,
- Direction);
-
/**
* Determines whether the bicubic effect should be used based on the transformation from the
* local coords to the device. Returns true if the bicubic effect should be used. filterMode
@@ -94,8 +84,7 @@
kPremul, // clamps a to 0..1 and rgb to 0..a
};
- GrBicubicEffect(std::unique_ptr<GrFragmentProcessor>, const SkMatrix&, Direction, Clamp);
-
+ GrBicubicEffect(std::unique_ptr<GrFragmentProcessor> fp, Direction direction, Clamp clamp);
explicit GrBicubicEffect(const GrBicubicEffect&);
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
@@ -104,8 +93,6 @@
bool onIsEqual(const GrFragmentProcessor&) const override;
- SkPMColor4f constantOutputForConstantInput(const SkPMColor4f&) const override;
-
GrCoordTransform fCoordTransform;
Direction fDirection;
Clamp fClamp;
diff --git a/src/gpu/effects/GrDeviceSpaceEffect.fp b/src/gpu/effects/GrDeviceSpaceEffect.fp
index 879c7c4..d817ec2 100644
--- a/src/gpu/effects/GrDeviceSpaceEffect.fp
+++ b/src/gpu/effects/GrDeviceSpaceEffect.fp
@@ -13,10 +13,10 @@
@test(d) {
std::unique_ptr<GrFragmentProcessor> fp;
- // We have a restriction that explicit coords only work for FPs with zero or one
+ // We have a restriction that explicit coords only work for FPs with exactly one
// coord transform.
do {
fp = GrProcessorUnitTest::MakeChildFP(d);
- } while (fp->numCoordTransforms() > 1);
+ } while (fp->numCoordTransforms() != 1);
return GrDeviceSpaceEffect::Make(std::move(fp));
}
diff --git a/src/gpu/effects/generated/GrDeviceSpaceEffect.cpp b/src/gpu/effects/generated/GrDeviceSpaceEffect.cpp
index fbab6e1..daf7eb9 100644
--- a/src/gpu/effects/generated/GrDeviceSpaceEffect.cpp
+++ b/src/gpu/effects/generated/GrDeviceSpaceEffect.cpp
@@ -61,11 +61,11 @@
#if GR_TEST_UTILS
std::unique_ptr<GrFragmentProcessor> GrDeviceSpaceEffect::TestCreate(GrProcessorTestData* d) {
std::unique_ptr<GrFragmentProcessor> fp;
- // We have a restriction that explicit coords only work for FPs with zero or one
+ // We have a restriction that explicit coords only work for FPs with exactly one
// coord transform.
do {
fp = GrProcessorUnitTest::MakeChildFP(d);
- } while (fp->numCoordTransforms() > 1);
+ } while (fp->numCoordTransforms() != 1);
return GrDeviceSpaceEffect::Make(std::move(fp));
}
#endif