blob: d8611f95c90a450c07e59305a52de92cbf5d7224 [file] [log] [blame]
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkPaint.h"
#include "include/effects/SkImageFilters.h"
typedef sk_sp<SkImageFilter> (*FilterFactory)(const SkIRect* crop);
static void draw_backdrop_filter_gm(SkCanvas* canvas, float outsetX, float outsetY,
FilterFactory factory) {
// CTM translates to (150, 150)
SkPoint origin = SkPoint::Make(150.f, 150.f);
// The save layer specified after the CTM has negative coordinates, but
// means that (100, 100) to (500, 250) in device-space will be saved
SkRect clip = SkRect::MakeXYWH(-50.f, -50.f, 400.f, 150.f);
// The image-filter crop relative to the CTM, which will map to
// (200, 160) to (400, 190) in device space, or (100, 600) to (300, 90) in
// the layer's image space.
SkRect cropInLocal = SkRect::MakeLTRB(50.f, 10.f, 250.f, 40.f);
SkIRect cropRect = cropInLocal.makeOutset(outsetX, outsetY).roundOut();
sk_sp<SkImageFilter> imageFilter = factory(&cropRect);
SkPaint p;
for (int i = 0; i < 2; ++i) {
canvas->save();
canvas->translate(origin.fX, origin.fY);
canvas->clipRect(clip);
if (i == 0) {
// Primary save layer mode, so save layer before drawing the content
SkPaint imfPaint;
imfPaint.setImageFilter(imageFilter);
canvas->saveLayer(nullptr, &imfPaint);
} // else backdrop mode, so the content is drawn first
// Fill the clip with one color (cyan for i == 0 (inverse = red), and
// magenta for i == 1 (inverse = green))
p.setColor(i == 0 ? SK_ColorCYAN : SK_ColorMAGENTA);
canvas->drawPaint(p);
// Then an inner rectangle with a color meant to be inverted by the image filter
p.setColor(i == 0 ? SK_ColorRED : SK_ColorGREEN);
canvas->drawRect(cropInLocal, p);
if (i == 1) {
// Backdrop mode, so save a layer using the image filter as the backdrop to filter
// content on initialization.
canvas->saveLayer(SkCanvas::SaveLayerRec(nullptr, nullptr, imageFilter.get(),
SkCanvas::kInitWithPrevious_SaveLayerFlag));
}
// Restore the saved layer (either a main layer that was just drawn into and needs to be
// filtered, or an "empty" layer initialized with the previously filtered backdrop)
canvas->restore();
// Move down
canvas->restore();
origin.fY += 150.f;
}
}
static sk_sp<SkImageFilter> make_invert_filter(const SkIRect* crop) {
static const float matrix[20] = {-1.f, 0.f, 0.f, 0.f, 1.f,
0.f, -1.f, 0.f, 0.f, 1.f,
0.f, 0.f, -1.f, 0.f, 1.f,
0.f, 0.f, 0.f, 1.f, 0.f};
return SkImageFilters::ColorFilter(SkColorFilters::Matrix(matrix), nullptr, crop);
}
static sk_sp<SkImageFilter> make_blur_filter(const SkIRect* crop) {
// Use different sigmas for x and y so rotated CTM is apparent
return SkImageFilters::Blur(16.f, 4.f, nullptr, crop);
}
// This draws correctly if there's a small cyan rectangle above a much larger magenta rectangle.
// There should be no red around the cyan rectangle and no green within the magenta rectangle.
DEF_SIMPLE_GM(backdrop_imagefilter_croprect, canvas, 600, 500) {
draw_backdrop_filter_gm(canvas, 0.f, 0.f, make_invert_filter);
}
// This draws correctly if there's a blurred red rectangle inside a cyan rectangle, above a blurred
// green rectangle inside a larger magenta rectangle. All rectangles and the blur direction are
// consistently rotated.
DEF_SIMPLE_GM(backdrop_imagefilter_croprect_rotated, canvas, 600, 500) {
canvas->translate(140.f, -180.f);
canvas->rotate(30.f);
draw_backdrop_filter_gm(canvas, 32.f, 32.f, make_blur_filter);
}
// This draws correctly if there's a blurred red rectangle inside a cyan rectangle, above a blurred
// green rectangle inside a larger magenta rectangle. All rectangles and the blur direction are
// under consistent perspective.
// NOTE: Currently renders incorrectly, see skbug.com/9074
DEF_SIMPLE_GM(backdrop_imagefilter_croprect_persp, canvas, 600, 500) {
SkMatrix persp = SkMatrix::I();
persp.setPerspY(0.001f);
persp.setSkewX(8.f / 25.f);
canvas->concat(persp);
draw_backdrop_filter_gm(canvas, 32.f, 32.f, make_blur_filter);
}
// This draws correctly if there's a small cyan rectangle above a much larger magenta rectangle.
// There should be no red around the cyan rectangle and no green within the magenta rectangle, and
// everything should be 50% transparent.
DEF_SIMPLE_GM(backdrop_imagefilter_croprect_nested, canvas, 600, 500) {
SkPaint p;
p.setAlphaf(0.5f);
// This ensures there is a non-root device on the stack with a non-zero origin.
canvas->translate(15.f, 10.f);
canvas->clipRect(SkRect::MakeWH(600.f, 500.f));
canvas->saveLayer(nullptr, &p);
draw_backdrop_filter_gm(canvas, 0.f, 0.f, make_invert_filter);
canvas->restore();
}