blob: 82115134417f0761618f877f7eaa6c903bc38f35 [file] [log] [blame]
/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef ParticlesSlide_DEFINED
#define ParticlesSlide_DEFINED
#include "Slide.h"
#include "SkPath.h"
#include "SkRandom.h"
#include "SkTArray.h"
class AnimTimer;
class SkParticleEffect;
class SkParticleEffectParams;
class ParticlesSlide : public Slide {
public:
ParticlesSlide();
// TODO: We need a way for primarily interactive slides to always be as large as the window
SkISize getDimensions() const override { return SkISize::MakeEmpty(); }
void load(SkScalar winWidth, SkScalar winHeight) override;
void draw(SkCanvas* canvas) override;
bool animate(const AnimTimer& timer) override;
bool onMouse(SkScalar x, SkScalar y, sk_app::Window::InputState state,
uint32_t modifiers) override;
private:
void loadEffects(const char* dirname);
SkRandom fRandom;
const AnimTimer* fTimer;
SkPoint fPlayPosition;
struct LoadedEffect {
SkString fName;
sk_sp<SkParticleEffectParams> fParams;
};
SkTArray<LoadedEffect> fLoaded;
struct RunningEffect {
SkPoint fPosition;
SkString fName;
sk_sp<SkParticleEffect> fEffect;
};
SkTArray<RunningEffect> fRunning;
};
#endif