|  | // Copyright 2020 Google LLC. | 
|  | // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. | 
|  | #include "tools/fiddle/examples.h" | 
|  | REG_FIDDLE(SkPath_arcto_conic_parametric2, 512, 512, false, 0) { | 
|  | /** Add a weighted quadratic bezier from the last point, approaching control point | 
|  | (x1,y1), and ending at (x2,y2). If no moveTo() call has been made for | 
|  | this contour, the first point is automatically set to (0,0). | 
|  | If the starting point is (x0, y0), then this curve is defined as the | 
|  | paramentric curve as `t` goes from 0 to 1: | 
|  | s := 1 - t | 
|  | x := ((s * s * x0) + (w * 2 * s * t * x1) + (t * t * x2)) / | 
|  | ((s * s) + (w * 2 * s * t) + (t * t)) | 
|  | y := ((s * s * y0) + (w * 2 * s * t * y1) + (t * t * y2)) / | 
|  | ((s * s) + (w * 2 * s * t) + (t * t)) | 
|  | @param x1   The x-coordinate of the control point on a quadratic curve | 
|  | @param y1   The y-coordinate of the control point on a quadratic curve | 
|  | @param x2   The x-coordinate of the end point on a quadratic curve | 
|  | @param y2   The y-coordinate of the end point on a quadratic curve | 
|  | @param w    The weight of the control point (x1,y1) | 
|  | */ | 
|  |  | 
|  | SkPoint conic(SkPoint p0, SkPoint p1, SkPoint p2, float w, float t) { | 
|  | float s = 1 - t; | 
|  | return {((s * s * p0.x()) + (2 * s * t * w * p1.x()) + (t * t * p2.x())) / | 
|  | ((s * s) + (w * 2 * s * t) + (t * t)), | 
|  | ((s * s * p0.y()) + (2 * s * t * w * p1.y()) + (t * t * p2.y())) / | 
|  | ((s * s) + (w * 2 * s * t) + (t * t))}; | 
|  | } | 
|  |  | 
|  | void draw(SkCanvas* canvas) { | 
|  | canvas->clear(SkColorSetARGB(255, 255, 255, 255)); | 
|  |  | 
|  | SkPaint paint; | 
|  | paint.setAntiAlias(true); | 
|  | paint.setStyle(SkPaint::kStroke_Style); | 
|  | paint.setStrokeWidth(1); | 
|  |  | 
|  | SkPoint center = {256, 256}; | 
|  | float r = 192; | 
|  | SkRect oval = {center.x() - r, center.y() - r, center.x() + r, center.y() + r}; | 
|  | canvas->drawOval(oval, paint); | 
|  | float startAngle = 15; | 
|  | float sweepAngle = 75; | 
|  |  | 
|  | SkPath arc; | 
|  | arc.arcTo(oval, startAngle, sweepAngle, false); | 
|  |  | 
|  | SkPaint arcPaint(paint); | 
|  | arcPaint.setStrokeWidth(5); | 
|  | arcPaint.setColor(SkColorSetARGB(255, 0, 0, 255)); | 
|  | canvas->drawPath(arc, arcPaint); | 
|  |  | 
|  | SkPaint pointPaint; | 
|  | pointPaint.setAntiAlias(true); | 
|  | pointPaint.setStrokeWidth(8); | 
|  | pointPaint.setStrokeCap(SkPaint::kRound_Cap); | 
|  | pointPaint.setColor(SkColorSetARGB(255, 0, 255, 0)); | 
|  |  | 
|  | float finalAngle = startAngle + sweepAngle; | 
|  | float middleAngle = startAngle + 0.5f * sweepAngle; | 
|  | float weight = cos(SkDegreesToRadians(sweepAngle) / 2); | 
|  | SkPoint p0 = {r * SkScalarCos(SkDegreesToRadians(startAngle)), | 
|  | r * SkScalarSin(SkDegreesToRadians(startAngle))}; | 
|  | float d = r / weight; | 
|  | SkPoint p1 = {d * SkScalarCos(SkDegreesToRadians(middleAngle)), | 
|  | d * SkScalarSin(SkDegreesToRadians(middleAngle))}; | 
|  | SkPoint p2 = {r * SkScalarCos(SkDegreesToRadians(finalAngle)), | 
|  | r * SkScalarSin(SkDegreesToRadians(finalAngle))}; | 
|  | p0 += center; | 
|  | p1 += center; | 
|  | p2 += center; | 
|  |  | 
|  | canvas->drawLine(p0.x(), p0.y(), p1.x(), p1.y(), paint); | 
|  | canvas->drawLine(p1.x(), p1.y(), p2.x(), p2.y(), paint); | 
|  |  | 
|  | const int N = 16; | 
|  | for (int i = 0; i <= N; ++i) { | 
|  | SkPoint p = conic(p0, p1, p2, weight, (float)i / N); | 
|  | canvas->drawPoint(p.x(), p.y(), pointPaint); | 
|  | } | 
|  | pointPaint.setColor(SkColorSetARGB(255, 255, 0, 0)); | 
|  | canvas->drawPoint(p0.x(), p0.y(), pointPaint); | 
|  | canvas->drawPoint(p1.x(), p1.y(), pointPaint); | 
|  | canvas->drawPoint(p2.x(), p2.y(), pointPaint); | 
|  |  | 
|  | SkPath weightedQuadratic; | 
|  | weightedQuadratic.moveTo(p0); | 
|  | weightedQuadratic.conicTo(p1, p2, weight); | 
|  | paint.setColor(SK_ColorYELLOW); | 
|  | paint.setStrokeWidth(2.5); | 
|  | canvas->drawPath(weightedQuadratic, paint); | 
|  | } | 
|  | }  // END FIDDLE |