| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkRecord_DEFINED | |
| #define SkRecord_DEFINED | |
| #include "SkChunkAlloc.h" | |
| #include "SkRecords.h" | |
| #include "SkTLogic.h" | |
| #include "SkTemplates.h" | |
| // SkRecord (REC-ord) represents a sequence of SkCanvas calls, saved for future use. | |
| // These future uses may include: replay, optimization, serialization, or combinations of those. | |
| // | |
| // Though an enterprising user may find calling alloc(), append(), visit(), and mutate() enough to | |
| // work with SkRecord, you probably want to look at SkRecorder which presents an SkCanvas interface | |
| // for creating an SkRecord, and SkRecordDraw which plays an SkRecord back into another SkCanvas. | |
| // | |
| // SkRecord often looks like it's compatible with any type T, but really it's compatible with any | |
| // type T which has a static const SkRecords::Type kType. That is to say, SkRecord is compatible | |
| // only with SkRecords::* structs defined in SkRecords.h. Your compiler will helpfully yell if you | |
| // get this wrong. | |
| class SkRecord : SkNoncopyable { | |
| public: | |
| SkRecord(size_t chunkBytes = 4096, unsigned firstReserveCount = 64 / sizeof(void*)) | |
| : fAlloc(chunkBytes), fCount(0), fReserved(0), kFirstReserveCount(firstReserveCount) {} | |
| ~SkRecord() { | |
| Destroyer destroyer; | |
| for (unsigned i = 0; i < this->count(); i++) { | |
| this->mutate<void>(i, destroyer); | |
| } | |
| } | |
| // Returns the number of canvas commands in this SkRecord. | |
| unsigned count() const { return fCount; } | |
| // Visit the i-th canvas command with a functor matching this interface: | |
| // template <typename T> | |
| // R operator()(const T& record) { ... } | |
| // This operator() must be defined for at least all SkRecords::*. | |
| template <typename R, typename F> | |
| R visit(unsigned i, F& f) const { | |
| SkASSERT(i < this->count()); | |
| return fRecords[i].visit<R>(fTypes[i], f); | |
| } | |
| // Mutate the i-th canvas command with a functor matching this interface: | |
| // template <typename T> | |
| // R operator()(T* record) { ... } | |
| // This operator() must be defined for at least all SkRecords::*. | |
| template <typename R, typename F> | |
| R mutate(unsigned i, F& f) { | |
| SkASSERT(i < this->count()); | |
| return fRecords[i].mutate<R>(fTypes[i], f); | |
| } | |
| // TODO: It'd be nice to infer R from F for visit and mutate if we ever get std::result_of. | |
| // Allocate contiguous space for count Ts, to be freed when the SkRecord is destroyed. | |
| // Here T can be any class, not just those from SkRecords. Throws on failure. | |
| template <typename T> | |
| T* alloc(unsigned count = 1) { | |
| return (T*)fAlloc.allocThrow(sizeof(T) * count); | |
| } | |
| // Add a new command of type T to the end of this SkRecord. | |
| // You are expected to placement new an object of type T onto this pointer. | |
| template <typename T> | |
| T* append() { | |
| if (fCount == fReserved) { | |
| fReserved = SkTMax(kFirstReserveCount, fReserved*2); | |
| fRecords.realloc(fReserved); | |
| fTypes.realloc(fReserved); | |
| } | |
| fTypes[fCount] = T::kType; | |
| return fRecords[fCount++].set(this->allocCommand<T>()); | |
| } | |
| // Replace the i-th command with a new command of type T. | |
| // You are expected to placement new an object of type T onto this pointer. | |
| // References to the original command are invalidated. | |
| template <typename T> | |
| T* replace(unsigned i) { | |
| SkASSERT(i < this->count()); | |
| Destroyer destroyer; | |
| this->mutate<void>(i, destroyer); | |
| fTypes[i] = T::kType; | |
| return fRecords[i].set(this->allocCommand<T>()); | |
| } | |
| // Replace the i-th command with a new command of type T. | |
| // You are expected to placement new an object of type T onto this pointer. | |
| // You must show proof that you've already adopted the existing command. | |
| template <typename T, typename Existing> | |
| T* replace(unsigned i, const SkRecords::Adopted<Existing>& proofOfAdoption) { | |
| SkASSERT(i < this->count()); | |
| SkASSERT(Existing::kType == fTypes[i]); | |
| SkASSERT(proofOfAdoption == fRecords[i].ptr<Existing>()); | |
| fTypes[i] = T::kType; | |
| return fRecords[i].set(this->allocCommand<T>()); | |
| } | |
| private: | |
| // Implementation notes! | |
| // | |
| // Logically an SkRecord is structured as an array of pointers into a big chunk of memory where | |
| // records representing each canvas draw call are stored: | |
| // | |
| // fRecords: [*][*][*]... | |
| // | | | | |
| // | | | | |
| // | | +---------------------------------------+ | |
| // | +-----------------+ | | |
| // | | | | |
| // v v v | |
| // fAlloc: [SkRecords::DrawRect][SkRecords::DrawPosTextH][SkRecords::DrawRect]... | |
| // | |
| // In the scheme above, the pointers in fRecords are void*: they have no type. The type is not | |
| // stored in fAlloc either; we just write raw data there. But we need that type information. | |
| // Here are some options: | |
| // 1) use inheritance, virtuals, and vtables to make the fRecords pointers smarter | |
| // 2) store the type data manually in fAlloc at the start of each record | |
| // 3) store the type data manually somewhere with fRecords | |
| // | |
| // This code uses approach 3). The implementation feels very similar to 1), but it's | |
| // devirtualized instead of using the language's polymorphism mechanisms. This lets us work | |
| // with the types themselves (as SkRecords::Type), a sort of limited free RTTI; it lets us pay | |
| // only 1 byte to store the type instead of a full pointer (4-8 bytes); and it leads to better | |
| // decoupling between the SkRecords::* record types and the operations performed on them in | |
| // visit() or mutate(). The recorded canvas calls don't have to have any idea about the | |
| // operations performed on them. | |
| // | |
| // We store the types in a parallel fTypes array, mainly so that they can be tightly packed as | |
| // single bytes. This has the side effect of allowing very fast analysis passes over an | |
| // SkRecord looking for just patterns of draw commands (or using this as a quick reject | |
| // mechanism) though there's admittedly not a very good API exposed publically for this. | |
| // | |
| // The cost to append a T into this structure is 1 + sizeof(void*) + sizeof(T). | |
| // A mutator that can be used with replace to destroy canvas commands. | |
| struct Destroyer { | |
| template <typename T> | |
| void operator()(T* record) { record->~T(); } | |
| }; | |
| // Logically the same as SkRecords::Type, but packed into 8 bits. | |
| struct Type8 { | |
| public: | |
| // This intentionally converts implicitly back and forth. | |
| Type8(SkRecords::Type type) : fType(type) { SkASSERT(*this == type); } | |
| operator SkRecords::Type () { return (SkRecords::Type)fType; } | |
| private: | |
| uint8_t fType; | |
| }; | |
| // No point in allocating any more than one of an empty struct. | |
| // We could just return NULL but it's sort of confusing to return NULL on success. | |
| template <typename T> | |
| SK_WHEN(SkTIsEmpty<T>, T*) allocCommand() { | |
| static T singleton = {}; | |
| return &singleton; | |
| } | |
| template <typename T> | |
| SK_WHEN(!SkTIsEmpty<T>, T*) allocCommand() { return this->alloc<T>(); } | |
| // An untyped pointer to some bytes in fAlloc. This is the interface for polymorphic dispatch: | |
| // visit() and mutate() work with the parallel fTypes array to do the work of a vtable. | |
| struct Record { | |
| public: | |
| // Point this record to its data in fAlloc. Returns ptr for convenience. | |
| template <typename T> | |
| T* set(T* ptr) { | |
| fPtr = ptr; | |
| return ptr; | |
| } | |
| // Get the data in fAlloc, assuming it's of type T. | |
| template <typename T> | |
| T* ptr() const { return (T*)fPtr; } | |
| // Visit this record with functor F (see public API above) assuming the record we're | |
| // pointing to has this type. | |
| template <typename R, typename F> | |
| R visit(Type8 type, F& f) const { | |
| #define CASE(T) case SkRecords::T##_Type: return f(*this->ptr<SkRecords::T>()); | |
| switch(type) { SK_RECORD_TYPES(CASE) } | |
| #undef CASE | |
| SkDEBUGFAIL("Unreachable"); | |
| return R(); | |
| } | |
| // Mutate this record with functor F (see public API above) assuming the record we're | |
| // pointing to has this type. | |
| template <typename R, typename F> | |
| R mutate(Type8 type, F& f) { | |
| #define CASE(T) case SkRecords::T##_Type: return f(this->ptr<SkRecords::T>()); | |
| switch(type) { SK_RECORD_TYPES(CASE) } | |
| #undef CASE | |
| SkDEBUGFAIL("Unreachable"); | |
| return R(); | |
| } | |
| private: | |
| void* fPtr; | |
| }; | |
| // fAlloc needs to be a data structure which can append variable length data in contiguous | |
| // chunks, returning a stable handle to that data for later retrieval. | |
| // | |
| // fRecords and fTypes need to be data structures that can append fixed length data, and need to | |
| // support efficient forward iteration. (They don't need to be contiguous or indexable.) | |
| SkChunkAlloc fAlloc; | |
| SkAutoTMalloc<Record> fRecords; | |
| SkAutoTMalloc<Type8> fTypes; | |
| // fCount and fReserved measure both fRecords and fTypes, which always grow in lock step. | |
| unsigned fCount; | |
| unsigned fReserved; | |
| const unsigned kFirstReserveCount; | |
| }; | |
| #endif//SkRecord_DEFINED |