| /* | |
| * Copyright 2013 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrGLVertexEffect_DEFINED | |
| #define GrGLVertexEffect_DEFINED | |
| #include "GrGLEffect.h" | |
| /** | |
| * If a GL effect needs a GrGLFullShaderBuilder* object to emit vertex code, then it must inherit | |
| * from this class. Since paths don't have vertices, this class is only meant to be used internally | |
| * by skia, for special cases. | |
| */ | |
| class GrGLVertexEffect : public GrGLEffect { | |
| public: | |
| GrGLVertexEffect(const GrBackendEffectFactory& factory) | |
| : INHERITED(factory) { fIsVertexEffect = true; } | |
| /** | |
| * This is similar to emitCode() in the base class, except it takes a full shader builder. | |
| * This allows the effect subclass to emit vertex code. | |
| */ | |
| virtual void emitCode(GrGLFullShaderBuilder* builder, | |
| const GrDrawEffect& drawEffect, | |
| EffectKey key, | |
| const char* outputColor, | |
| const char* inputColor, | |
| const TransformedCoordsArray& coords, | |
| const TextureSamplerArray& samplers) = 0; | |
| /** | |
| * Provide a default override for base class's emitCode() function. | |
| */ | |
| virtual void emitCode(GrGLShaderBuilder* builder, | |
| const GrDrawEffect& drawEffect, | |
| EffectKey key, | |
| const char* outputColor, | |
| const char* inputColor, | |
| const TransformedCoordsArray& coords, | |
| const TextureSamplerArray& samplers) SK_OVERRIDE { | |
| SkFAIL("GrGLVertexEffect requires GrGLFullShaderBuilder* overload for emitCode()."); | |
| } | |
| private: | |
| typedef GrGLEffect INHERITED; | |
| }; | |
| #endif |