| /* | |
| * Copyright 2013 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkGLContextHelper_DEFINED | |
| #define SkGLContextHelper_DEFINED | |
| #include "GrGLInterface.h" | |
| /** | |
| * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO. | |
| * Provides a GrGLInterface struct of function pointers for the context. | |
| */ | |
| class SK_API SkGLContextHelper : public SkRefCnt { | |
| public: | |
| SK_DECLARE_INST_COUNT(SkGLContextHelper) | |
| SkGLContextHelper(); | |
| virtual ~SkGLContextHelper(); | |
| /** | |
| * Initializes the context and makes it current. | |
| */ | |
| bool init(const int width, const int height); | |
| int getFBOID() const { return fFBO; } | |
| const GrGLInterface* gl() const { return fGL; } | |
| virtual void makeCurrent() const = 0; | |
| /** | |
| * The primary purpose of this function it to provide a means of scheduling | |
| * work on the GPU (since all of the subclasses create primary buffers for | |
| * testing that are small and not meant to be rendered to the screen). | |
| * | |
| * If the drawing surface provided by the platform is double buffered this | |
| * call will cause the platform to swap which buffer is currently being | |
| * targeted. If the current surface does not include a back buffer, this | |
| * call has no effect. | |
| */ | |
| virtual void swapBuffers() const = 0; | |
| bool hasExtension(const char* extensionName) const { | |
| SkASSERT(NULL != fGL); | |
| return fGL->hasExtension(extensionName); | |
| } | |
| protected: | |
| /** | |
| * Subclass implements this to make a GL context. The returned GrGLInterface | |
| * should be populated with functions compatible with the context. The | |
| * format and size of backbuffers does not matter since an FBO will be | |
| * created. | |
| */ | |
| virtual const GrGLInterface* createGLContext() = 0; | |
| /** | |
| * Subclass should destroy the underlying GL context. | |
| */ | |
| virtual void destroyGLContext() = 0; | |
| private: | |
| GrGLuint fFBO; | |
| GrGLuint fColorBufferID; | |
| GrGLuint fDepthStencilBufferID; | |
| const GrGLInterface* fGL; | |
| typedef SkRefCnt INHERITED; | |
| }; | |
| /** | |
| * Helper macros for using the GL context through the GrGLInterface. Example: | |
| * SK_GL(glCtx, GenTextures(1, &texID)); | |
| */ | |
| #define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \ | |
| SkASSERT(GR_GL_NO_ERROR == (ctx).gl()->fFunctions.fGetError()) | |
| #define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \ | |
| SkASSERT(GR_GL_NO_ERROR == (ctx).gl()->fFunctions.fGetError()) | |
| #define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X | |
| #define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X | |
| #endif |