|  | #include "DMTaskRunner.h" | 
|  | #include "DMTask.h" | 
|  |  | 
|  | namespace DM { | 
|  |  | 
|  | TaskRunner::TaskRunner(int cpuThreads, int gpuThreads) : fCpu(cpuThreads), fGpu(gpuThreads) {} | 
|  |  | 
|  | void TaskRunner::add(CpuTask* task) { fCpu.add(task); } | 
|  | void TaskRunner::addNext(CpuTask* task) { fCpu.addNext(task); } | 
|  | void TaskRunner::add(GpuTask* task) { fGpu.add(task); } | 
|  |  | 
|  | void TaskRunner::wait() { | 
|  | // These wait calls block until each threadpool is done.  We don't allow | 
|  | // spawning new child GPU tasks, so we can wait for that first knowing | 
|  | // we'll never try to add to it later.  Same can't be said of the CPU pool: | 
|  | // both CPU and GPU tasks can spawn off new CPU work, so we wait for that last. | 
|  | fGpu.wait(); | 
|  | fCpu.wait(); | 
|  | } | 
|  |  | 
|  | }  // namespace DM |