out vec4 sk_FragColor; | |
uniform vec4 testInputs; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
vec4 _0_v = testInputs; | |
float _1_x = _0_v.x; | |
float _2_y = _0_v.y; | |
float _3_z = _0_v.z; | |
float _4_w = _0_v.w; | |
vec4 a = vec4(_1_x, _2_y, _3_z, _4_w); | |
return a == vec4(-1.25, 0.0, 0.75, 2.25) ? colorGreen : colorRed; | |
} |