blob: f96a4b455aedcfb3b0aa63df81b28185f2f8980a [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 testInputs;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
vec4 _0_v = testInputs;
float _1_x = _0_v.x;
float _2_y = _0_v.y;
float _3_z = _0_v.z;
float _4_w = _0_v.w;
vec4 a = vec4(_1_x, _2_y, _3_z, _4_w);
return a == vec4(-1.25, 0.0, 0.75, 2.25) ? colorGreen : colorRed;
}