blob: 15522e559a7f3ded434c47c64970d07d172996da [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
bool test_int() {
ivec4 result;
result.x = 1;
result.y = 1;
result.z = 1;
result.w = 1;
return bool(((result.x * result.y) * result.z) * result.w);
}
vec4 main() {
vec4 _0_result;
_0_result.x = 1.0;
_0_result.y = 1.0;
_0_result.z = 1.0;
_0_result.w = 1.0;
return bool(((_0_result.x * _0_result.y) * _0_result.z) * _0_result.w) && test_int() ? colorGreen : colorRed;
}