out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
mat2 _0_m22 = mat3x2(32.0) * mat2x3(23.0); | |
_0_m22 *= _0_m22; | |
mat3 _1_m33 = mat4x3(44.0) * mat3x4(34.0); | |
_1_m33 *= _1_m33; | |
mat4 _2_m44 = mat2x4(24.0) * mat4x2(42.0); | |
_2_m44 *= _2_m44; | |
mat2 _3_m22 = mat3x2(32.0) * mat2x3(23.0); | |
_3_m22 *= _3_m22; | |
mat3 _4_m33 = mat4x3(44.0) * mat3x4(34.0); | |
_4_m33 *= _4_m33; | |
mat4 _5_m44 = mat2x4(24.0) * mat4x2(42.0); | |
_5_m44 *= _5_m44; | |
return colorGreen; | |
} |