| |
| out vec4 sk_FragColor; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| vec4 main() { |
| mat2 _0_m3 = mat2(1.0, 2.0, 3.0, 4.0); |
| _0_m3 *= mat2(1.0); |
| mat2 _1_m5 = mat2(mat2(1.0, 2.0, 3.0, 4.0)[0].x); |
| mat2 _2_m6 = mat2(1.0, 2.0, 3.0, 4.0); |
| _2_m6 += _1_m5; |
| mat4 _3_m11 = mat4(2.0); |
| _3_m11 -= mat4(1.0); |
| mat2 _4_m3 = mat2(1.0, 2.0, 3.0, 4.0); |
| _4_m3 *= mat2(1.0); |
| mat2 _5_m5 = mat2(mat2(1.0, 2.0, 3.0, 4.0)[0].x); |
| mat2 _6_m6 = mat2(1.0, 2.0, 3.0, 4.0); |
| _6_m6 += _5_m5; |
| mat4 _7_m11 = mat4(2.0); |
| _7_m11 -= mat4(1.0); |
| return colorGreen; |
| |
| |
| } |