out vec4 sk_FragColor; | |
uniform vec4 color; | |
vec4 main() { | |
float _0_a = color.x * color.y; | |
float _1_c = _0_a + color.z; | |
float a = _1_c; | |
float _2_a = color.y * color.z; | |
float _3_c = _2_a + color.w; | |
float b = _3_c; | |
float _4_a = color.z * color.w; | |
float _5_c = _4_a + color.x; | |
float c = _5_c; | |
float _6_b = b * c; | |
return vec4(a, b, c * c, a * _6_b); | |
} |