blob: 40d516d1671730ee460eca8f9b0dbc61676b97ef [file] [log] [blame]
out vec4 sk_FragColor;
void main() {
float _0_y = 0.0;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
_0_y = 42.0;
sk_FragColor.x = 0.0;
}