blob: 4b5c4e3e76250f9d69edf75a2c35b2b8609489cc [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorRed;
uniform vec4 colorGreen;
vec4 main() {
bool _0_ok = true;
float _1_x = 34.0;
_0_ok = true;
_1_x = 30.0;
_0_ok = true;
_1_x = 64.0;
_0_ok = true;
_1_x = 16.0;
_0_ok = true;
_1_x = 19.0;
_0_ok = true;
_1_x = 1.0;
_0_ok = true;
_1_x = -2.0;
_0_ok = true;
_1_x = 3.0;
_0_ok = true;
_1_x = -4.0;
_0_ok = true;
_1_x = 5.0;
_0_ok = true;
_1_x = -6.0;
_0_ok = true;
_1_x = 7.0;
_0_ok = true;
_1_x = -8.0;
_0_ok = true;
_1_x = 9.0;
_0_ok = true;
_1_x = -10.0;
_0_ok = true;
_1_x = 11.0;
_0_ok = true;
_1_x = -12.0;
_0_ok = true;
float _2_unknown = sqrt(4.0);
_1_x = _2_unknown;
_0_ok = _1_x == _2_unknown;
_1_x = _2_unknown;
_0_ok = _0_ok && _1_x == _2_unknown;
_1_x = _2_unknown;
_0_ok = _0_ok && _1_x == _2_unknown;
_1_x = 0.0;
_1_x = _2_unknown;
_0_ok = _0_ok && _1_x == _2_unknown;
_1_x = _2_unknown;
_0_ok = _0_ok && _1_x == _2_unknown;
_1_x = 0.0;
_1_x = _2_unknown;
_0_ok = _0_ok && _1_x == _2_unknown;
_1_x = 0.0;
_1_x += 1.0;
_0_ok = _0_ok && _1_x == 1.0;
_0_ok = _0_ok && _1_x == 1.0;
_1_x -= 2.0;
_0_ok = _0_ok && _1_x == -1.0;
_0_ok = _0_ok && _1_x == -1.0;
_0_ok = _0_ok && _1_x == -1.0;
_1_x *= 2.0;
_0_ok = _0_ok && _1_x == -2.0;
_0_ok = _0_ok && _1_x == -2.0;
_1_x /= 2.0;
_0_ok = _0_ok && _1_x == -1.0;
return _0_ok ? colorGreen : colorRed;
}