blob: 8b1f6aaee7c957e4c829eec5d4637c8c1ac2c79b [file] [log] [blame]
#version 400
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
vec3 _blend_set_color_saturation_helper(vec3 minMidMax, float sat) {
if (minMidMax.x < minMidMax.z) {
float _7_n = sat * (minMidMax.y - minMidMax.x);
float _8_d = minMidMax.z - minMidMax.x;
return vec3(0.0, _7_n / _8_d, sat);
} else {
return vec3(0.0);
}
}
void main() {
float _0_alpha = dst.w * src.w;
vec3 _1_sda = src.xyz * dst.w;
vec3 _2_dsa = dst.xyz * src.w;
vec3 _3_blend_set_color_saturation;
float _4_sat = max(max(_2_dsa.x, _2_dsa.y), _2_dsa.z) - min(min(_2_dsa.x, _2_dsa.y), _2_dsa.z);
if (_1_sda.x <= _1_sda.y) {
if (_1_sda.y <= _1_sda.z) {
_3_blend_set_color_saturation = _blend_set_color_saturation_helper(_1_sda, _4_sat);
} else if (_1_sda.x <= _1_sda.z) {
_3_blend_set_color_saturation = _blend_set_color_saturation_helper(_1_sda.xzy, _4_sat).xzy;
} else {
_3_blend_set_color_saturation = _blend_set_color_saturation_helper(_1_sda.zxy, _4_sat).yzx;
}
} else if (_1_sda.x <= _1_sda.z) {
_3_blend_set_color_saturation = _blend_set_color_saturation_helper(_1_sda.yxz, _4_sat).yxz;
} else if (_1_sda.y <= _1_sda.z) {
_3_blend_set_color_saturation = _blend_set_color_saturation_helper(_1_sda.yzx, _4_sat).zxy;
} else {
_3_blend_set_color_saturation = _blend_set_color_saturation_helper(_1_sda.zyx, _4_sat).zyx;
}
vec3 _5_blend_set_color_luminance;
float _6_lum = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _2_dsa);
vec3 _7_result = (_6_lum - dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_blend_set_color_saturation)) + _3_blend_set_color_saturation;
float _8_minComp = min(min(_7_result.x, _7_result.y), _7_result.z);
float _9_maxComp = max(max(_7_result.x, _7_result.y), _7_result.z);
if (_8_minComp < 0.0 && _6_lum != _8_minComp) {
float _10_d = _6_lum - _8_minComp;
_7_result = _6_lum + (_7_result - _6_lum) * (_6_lum / _10_d);
}
if (_9_maxComp > _0_alpha && _9_maxComp != _6_lum) {
vec3 _11_n = (_7_result - _6_lum) * (_0_alpha - _6_lum);
float _12_d = _9_maxComp - _6_lum;
_5_blend_set_color_luminance = _6_lum + _11_n / _12_d;
} else {
_5_blend_set_color_luminance = _7_result;
}
sk_FragColor = vec4((((_5_blend_set_color_luminance + dst.xyz) - _2_dsa) + src.xyz) - _1_sda, (src.w + dst.w) - _0_alpha);
}