blob: 96fc5f90790bc01546157738b88f9ee484b393e3 [file] [log] [blame]
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
float _0_alpha = dst.w * src.w;
vec3 _1_sda = src.xyz * dst.w;
vec3 _2_dsa = dst.xyz * src.w;
vec3 _3_blend_set_color_luminance;
float _4_lum = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _2_dsa);
vec3 _5_result = (_4_lum - dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _1_sda)) + _1_sda;
float _6_minComp = min(min(_5_result.x, _5_result.y), _5_result.z);
float _7_maxComp = max(max(_5_result.x, _5_result.y), _5_result.z);
if (_6_minComp < 0.0 && _4_lum != _6_minComp) {
float _8_d = _4_lum - _6_minComp;
_5_result = _4_lum + (_5_result - _4_lum) * (_4_lum / _8_d);
}
if (_7_maxComp > _0_alpha && _7_maxComp != _4_lum) {
vec3 _9_n = (_5_result - _4_lum) * (_0_alpha - _4_lum);
float _10_d = _7_maxComp - _4_lum;
_3_blend_set_color_luminance = _4_lum + _9_n / _10_d;
} else {
_3_blend_set_color_luminance = _5_result;
}
sk_FragColor = vec4((((_3_blend_set_color_luminance + dst.xyz) - _2_dsa) + src.xyz) - _1_sda, (src.w + dst.w) - _0_alpha);
}