blob: 26c8758e58d10ca3cdd82c623ca64c345f508abc [file] [log] [blame]
out vec4 sk_FragColor;
uniform float unknownInput;
vec4 main() {
float x = unknownInput;
vec4 v = vec4(vec2(x), 0.0, 1.0);
v = vec4(vec2(unknownInput), 0.0, 1.0);
v = vec4(0.0, unknownInput, 1.0, 0.0);
v = vec4(0.0, unknownInput, 0.0, unknownInput);
return v;
}