blob: 4fb783b831ee0d2202eb167602112a2d50bb3c96 [file] [log] [blame]
out vec4 sk_FragColor;
void main() {
float x = 0.0;
switch (0) {
case 0:
x = 0.0;
if (x < sqrt(1.0)) break;
case 1:
x = 1.0;
}
sk_FragColor = vec4(x);
}